Reputation for Normal needs to be tuned up, especially since going to elite is no longer really a thing, especially for Devil’s Crossing and Rover’s rep.
I’ve been playing on the test server, doing fresh start to Lokkar play throughs, and by the end of it, unless the build requires me to farm SoT, both Rover’s and Devil’s Crossing are not even half way through honored, and I usually go out of my way to pick up bounties and kill bosses for undead and Cronley.
I almost feel like it should be tuned up to almost the Writs before honored, like getting 45 to 50 an elite rather than 35 (52 with the writ after honored), and writs should add 50% on top of that, with Mandates only giving +100% instead (because a baked in 50% is already added), similar to how the GrimDawn Community League has done it.
I think I disagree. Completing Veteran mode gives you Honored rep with most factions. You’ll hit Revered after completing Ultimate. So it takes 2 clears of campaign to to max out. With a Mandate it should take just 1 clear.
I do farm Rovers rep on most playthroughs. After killing Zarthuzellan, I’ll farm totems in Twin Falls until Honored.
I think playing in Normal instead of Veteran gives you less rep. The totems spawn less heroes.
I agree that this could be looked at. I think Devil’s Crossing rep is particularly hard to come by, partly because their anti-faction is confined to one region and doesn’t have totems.
Some of the early quests could give more rep. It’s a little absurd that you get barely anything for saving their water supply and then a ton later when you get them food.
Another option (which would affect all factions), would be to just bake in writs from the start, or make them purchasable at Friendly (though you wouldn’t have the iron then, probably).
In general, I quite like the Grim Dawn rep system (not sure if this is a minority taste), but I think DC and, to a lesser extent, Rovers rep is annoying hard to get without a mandate.
vet doesn’t give any more rep, so I don’t know where you got that from. I’ve done 6 fresh start playthroughs with various characters over the last month, and both rovers and Devils crossing end up at about half way through honored each time through, not even close to honored after normal or vet normal (vet is honestly a waste of time. only extra xp and hp spounges, no bonus rep, no bonus loot, when you will reach 100 by the end of ulti anyway). Unless you do quite a few bounties in normal and gang farming will you reach honored before you leave normal, and this will take even longer in vet, and even still, you won’t reach revered without bounties or gang farming in ulti. If you are using mandates, of course you will reach honored before you leave normal (or vet) and revered before finishing ulti, but on a fresh start or writs, you won’t.
In the league, they just buffed it to 50% all rep, but they removed writs, which still meant you had to far a bit, but it wasn’t as bad because of boundless dungeons and a dungeon with the gang in it.
Without that, I think a base 50% would fix it, with writs upping it to 100%, while nerfing mandates to 100% (which would just maintain the 150% they currently have because they are fine as is).
I’ve done a few ultimate-only playthroughs and with mandates you easily get to revered before finishing the campaign. Only ones I have to farm is the FG factions.
My main issue with the rep gain is that the faction equipment is locked behind it, and by the time it becomes available to you it’s mostly useless on a normal playthrough and when you do one with mandates and such you usually have better equipment in your stash.
So there’s never a situation where you actually end up using the faction items (other than end-game stuff).
Mandates as is are fine. Which is why my proposal is to nerf mandates to 100% and up the base by 50% (so that mandates remain the same currently). The problem is when you are on a fresh start. The base rep is the problem. Having Writs when you enter ultimate (for Rovers and Devil’s crossing) would still leave you short of revered by a good margin, and that would require you to farm a lot in normal (or go into elite to do quests, which might actually be better than doing bounties).
Baraholm and kymon/deaths are also lagging behind, but not as bad as the first 2.
…we put out all quest that are locked behind reputation and then, I don’t know, activate each quest after completing previous one? Or activate the quest when you enter the designated area?
Since those quests also give reputation, would that help with faster rep gaining?
While I like this idea, it would really only help Baraholm and the Sorrow’s Bastion factions (Kymon/Deaths).
I think just a general tuning of rep is in order.
After a run in normal, doing all the quests, we should be relatively close to honored or at honored (in the case of homestead, your chosen faction for act 7 and Black Legion) where we can farm just a bit, do a few bounties to push us through to honored to start off with the writ in ultimate, whatever tuning this takes.
Then, in ultimate, we should get close to revered or at revered by the time we finish all the quests and just have to farm a few bounties and totems to push through to max rep.
Mandates will get you to revered with all factions without even trying, usually before you even finish all the quests.
Fresh start, unless you do elite, you’re kind of SoL