Reputation for Normal needs to be tuned up, especially since going to elite is no longer really a thing, especially for Devil’s Crossing and Rover’s rep.
I’ve been playing on the test server, doing fresh start to Lokkar play throughs, and by the end of it, unless the build requires me to farm SoT, both Rover’s and Devil’s Crossing are not even half way through honored, and I usually go out of my way to pick up bounties and kill bosses for undead and Cronley.
I almost feel like it should be tuned up to almost the Writs before honored, like getting 45 to 50 an elite rather than 35 (52 with the writ after honored), and writs should add 50% on top of that, with Mandates only giving +100% instead (because a baked in 50% is already added), similar to how the GrimDawn Community League has done it.
I think I disagree. Completing Veteran mode gives you Honored rep with most factions. You’ll hit Revered after completing Ultimate. So it takes 2 clears of campaign to to max out. With a Mandate it should take just 1 clear.
I do farm Rovers rep on most playthroughs. After killing Zarthuzellan, I’ll farm totems in Twin Falls until Honored.
I think playing in Normal instead of Veteran gives you less rep. The totems spawn less heroes.
I agree that this could be looked at. I think Devil’s Crossing rep is particularly hard to come by, partly because their anti-faction is confined to one region and doesn’t have totems.
Some of the early quests could give more rep. It’s a little absurd that you get barely anything for saving their water supply and then a ton later when you get them food.
Another option (which would affect all factions), would be to just bake in writs from the start, or make them purchasable at Friendly (though you wouldn’t have the iron then, probably).
In general, I quite like the Grim Dawn rep system (not sure if this is a minority taste), but I think DC and, to a lesser extent, Rovers rep is annoying hard to get without a mandate.
vet doesn’t give any more rep, so I don’t know where you got that from. I’ve done 6 fresh start playthroughs with various characters over the last month, and both rovers and Devils crossing end up at about half way through honored each time through, not even close to honored after normal or vet normal (vet is honestly a waste of time. only extra xp and hp spounges, no bonus rep, no bonus loot, when you will reach 100 by the end of ulti anyway). Unless you do quite a few bounties in normal and gang farming will you reach honored before you leave normal, and this will take even longer in vet, and even still, you won’t reach revered without bounties or gang farming in ulti. If you are using mandates, of course you will reach honored before you leave normal (or vet) and revered before finishing ulti, but on a fresh start or writs, you won’t.
In the league, they just buffed it to 50% all rep, but they removed writs, which still meant you had to far a bit, but it wasn’t as bad because of boundless dungeons and a dungeon with the gang in it.
Without that, I think a base 50% would fix it, with writs upping it to 100%, while nerfing mandates to 100% (which would just maintain the 150% they currently have because they are fine as is).
I’ve done a few ultimate-only playthroughs and with mandates you easily get to revered before finishing the campaign. Only ones I have to farm is the FG factions.
My main issue with the rep gain is that the faction equipment is locked behind it, and by the time it becomes available to you it’s mostly useless on a normal playthrough and when you do one with mandates and such you usually have better equipment in your stash.
So there’s never a situation where you actually end up using the faction items (other than end-game stuff).
Mandates as is are fine. Which is why my proposal is to nerf mandates to 100% and up the base by 50% (so that mandates remain the same currently). The problem is when you are on a fresh start. The base rep is the problem. Having Writs when you enter ultimate (for Rovers and Devil’s crossing) would still leave you short of revered by a good margin, and that would require you to farm a lot in normal (or go into elite to do quests, which might actually be better than doing bounties).
Baraholm and kymon/deaths are also lagging behind, but not as bad as the first 2.
…we put out all quest that are locked behind reputation and then, I don’t know, activate each quest after completing previous one? Or activate the quest when you enter the designated area?
Since those quests also give reputation, would that help with faster rep gaining?
While I like this idea, it would really only help Baraholm and the Sorrow’s Bastion factions (Kymon/Deaths).
I think just a general tuning of rep is in order.
After a run in normal, doing all the quests, we should be relatively close to honored or at honored (in the case of homestead, your chosen faction for act 7 and Black Legion) where we can farm just a bit, do a few bounties to push us through to honored to start off with the writ in ultimate, whatever tuning this takes.
Then, in ultimate, we should get close to revered or at revered by the time we finish all the quests and just have to farm a few bounties and totems to push through to max rep.
Mandates will get you to revered with all factions without even trying, usually before you even finish all the quests.
Fresh start, unless you do elite, you’re kind of SoL
I’m doing another play-through now. For this one, I did 1 bounty in normal, then did the first 2 acts in elite before going to ultimate. With the homestead quest, I’m still short of revered by a little, while with Rovers, I’m still way off, despite being honored before entering ultimate.
if you clear all the quests with a mandate instead of skipping you get revered in 1 playthrough with Rovers
i play normally/no speed levelling/skips, clear Veteran (base/aom/FG) and then skips elite into Ult. With a mandate this gets you revered with every regular faction.
Without a Mandate, because normal bounties are penalized you don’t get much rep for DC tho you can get honoured with Rovers doing steps of Torment quest(s), since it provides a bunch of “collateral” kill rep for them
Likewise if you’re skipping difficulty you should unlock Homestead first before skipping, so you atleast get kill rep from beasts on the way to Homestead on Ult
I think for me, the most annoying faction when it comes to rep is Barrowholm. It takes forever to unlock them, and to do so you have to defeat the main Cthonic faction. Could they maybe get rep from Beasts as well?
Only if you are using the 150% rep Mandate, not the honored writs which are 50% and you do not have access to it early on. And even if you get it before ultimate, you will not go from honored to revered for the off factions of the cults, devil’s crossing or rovers. As I said, Rovers is more than 8k rep short after doing all of normal, through act 2 of elite (getting the writ half way through the quests) and then going through act 2 (completing all their quests) in ultimate. Essentially, I’m left with bounties for farming SoT on a character that doesn’t use anything from SoT, but wants the 18% poison res aug.
Barrowholm is also bad because it’s unlocked so late.
As I said, these are fresh start playthroughs, and elite is no longer really ‘part’ of the game as the most recent patches have made it pointless to even go into elite.
Do normal. Farm a bit of gear to fix your res. Go straight to ultimate. That’s the way they said they wanted the game with only 2 instead of 3 difficulties with elite basically still being there as just a speed leveling difficulty with your full lokkar set.
Once I full finish the campaign on this play through (since I did elite and got honored before entering ultimate), I’ll come back with how close I got to revered, but 8k is a lot on a 50% rep increase, with the primary quests already finished.
This goes back to my original suggestion: increase all rep gains by 50% base line.
Keep the honored writ at 50% (bringing it up to 100%) to push rep close to revered without bounties. (bounties, boss farming or a quick trip to elite are perfectly fine for the final 1 to 2k rep, but more than that is a bit of a stretch)
Nerf Merits to 100% (so that they maintain their value of 150%, so it’s basically just a nerf on paper) because they are perfectly fine as they are, getting you to revered, usually before you even finish all your quests.
i don’t know what you’re trying to argue there?
i specifically said Mandate, because you said “skipped”, skip implies you have access to stuff, which means Mandates, which also means unlocking stuff.
so you saying you can’t get revered in 1 playthrough “while having access to skips”, is not accurate, it just means you’re skipping way more stuff, causing you to not hit Revered, or “if you’re deciding to skip you should do it in a way that doesn’t then artificially hinder your goal”
Hence my example of “i literally get Revered in 1 playthrough regularly/every char i level, - on the lowest rep rewarding difficulty”
as for writ/normal, i don’t think it’s necessary to hit revered there in regular play, but bounties should not be penalized so that Honoured for ex DC is naturally “normal” (instead of weirdly being gated off to Ult when you dont’ need bounties normally)
*yes this could also easily be solved by a flat 50% rep increase, but it’s probably also not necessary if bounties as a mechanic actually/“finally” got fixed, - instead of this strange “legacy” feature (imo/personal gripe there i feel never got attention over the years)
edit. on the Rover/DC example
with a Mandate you get exactly Honoured in act 2 everytime by when you hand in the final Rover camp quest,
DC you get honoured somewhere already in act1, - mandate you naturally should be having access to/use talking about skipping straight into Elite/Ult
so skipping lets you do this twice/final time on Ult, or lets you use the bounties for faster rep. The only let down is how much you skip or how soon you want access to that revered on Ult itself/if you skipped more you will naturally first get Rover Revered clearing rover camp on Ult, because you chose so/to skip the final 12k
they do give you rep, but like, 30%? compared to ult or something, it’s way reduced for some weird reason.
Which means most bounties is largely a waste of time on Normal(doubly so without a mandate), while by the time you reach them on Ult you usually don’t need them/already have maxed rep(depending on how much you skipped or how late the faction is unlocked vs kill rep ofc)
Ah right. I think bounties are weird currently anyway. There’s only a few of them before you have to reload. They sometimes target monsters/bosses that are already dead. This is especially the case if you load in with an active bounty and then after finishing it you get the same one again.
I also always have to look up where to go, and while it might be fine to search for it a bit, I usually only pick them up if I lack xp, so I don’t really want to ‘play’ the game anymore at that point.
And I don’t even know what the other reward is for bounties besides xp
Personally I also wish they would unlock sooner, so I can do a few next to the main quests. Currently they pretty much only unlock after you’ve already done the main quests and want to move onto another region.
/rant
This ^ is maybe ok. The rest is bad, especially this v is ridiculous
ye that’s my other/part of the personal gripe i mentioned
apparently it’s fixable with a simple script, that you just put in your settings folder, confounding me all the more why Crate didn’t feel it appropriate to let us go through all 12 bounties per session when that easily solved
worst is, teh worst rep ones are usually the worse clear ones, requiring you hunt rng spawns, just wasting your time v reward even more