This issue has probably been the most outstanding nuisance I’ve come across in GD as it impacts gameplay for me 100% of the time.
I hope Crate have a chance to see and recognize this constant annoyance before the xbox/next expansion/next game and can mebbe squeek in some code to fix this. Pretty please with sugar-coated grobles ontop!
By default settings in GD when you instruct your toon to say walk around the corner, stop on a dime, and fire something deadly at monsters that your buddy just saw, then duck back around the corner to escape death then this is what occurs:
LMB to move toon around the corner facing towards the unknown area; whoa -enemies spotted! LMB or RMB quickly at them; lookout… incoming bad mojo! gotta haul butt back around the corner but toonguy is still congregating around the enemies because he’s a goofy gimp that doesn’t know what full stop means.
Ideally I would like to be able to move toonguy to objective -full stop- lay down supressing fire -full stop- and then retreat back to origin -full stop-.
This can currently be accomplished if you have pre-requisite key bindings/hotkeys depressed whilst moving toward whatever unknown objective. My finger gets tired of constantly depressing one key for long periods of time only allowing quick breaths of release when whatever happens. Such is the GD gameplay life when using Move, Force Move+___, or Move To quickslots.
This has been kinda covered a bit on forums before but there really has never been a simple solution - here & here & here as well as mine here
Gameplay is immensely improved when the simple pressing of one keyboard key bound to Force Full Stop makes toonguy do exactly that: stop everything and await further instruction from the human bean player/user. No pre-requisite keys need held down. Just a stop key -full stop-.
I get tired of having to compensate for toons running in that doorway, come running back inside and out again like nincompoops because I can’t directly tell them to stop. I don’t like mentioning other games because it’s apples & oranges but an example of full stop hotkey in an arpg is the now deceased Torchlight2.
Workarounds vary from setting the toon in constant run (unless I release or press whatever) to extra clicks all whilst the toon facing is affected and time is spent dilly-dallying. That’s all the brief time a decent mob or hero/boss needs to make your toon it’s buttercup.
Please somebody/Crate/anybody… please help me keep my warriors fierce and not silly daisies that cannot stop when told to.