"Retaliation damage added to attack" and life steal

DoTs can scale above 100%.

The reason this weapon damage cap was introduced was because of a combination of two issues:

  • Resist Reduction was scaling above 100%
  • Resist Reduction was affecting enemies’ resistance to Health Reduction

So players could get a good deal of RR on weapons, use Shadow Strike to multiply it by 5, and then deal 90%+ of a boss’s health per blade of Phantasmal Blades.


As to lifesteal, it changed in August 2015 with the B27 patch:

  • % Attack Damage Converted to Health bonuses have been reduced, and in some cases removed/replaced, on all equipment. In addition, it no longer scales above 100% Weapon Damage on skills (ex. 20% life steal with 200% Weapon Damage would still be 20%, not scale up to 40%).
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