Reverse Engineering Not Supported by Modtools?

Was trying to reverse engineer a lot of the stuff in NCFF by using grimarc/grimarz (since the creator did not include the sources) when I found that the .dbr editor displayed literally nothing in each individual mod file. So at first I thought that maybe it was something to do with grimarc/arz being broken…but no, upon actually exploring the modded files manually via a text editor, everything is perfectly intact and understandable.

So what gives? Its like this for literally every file I’ve examined via the Asset Manager/DBR Editor. Stuff just isn’t being displayed at all. :confused:


Addendum:

Alright, so the above isn’t actually entirely true. The DBR Editor can correctly load and interpret information from any field not categorized under a subheader. For instance,

In the above image, anything not under Skill Parameters or Offensive Parameters is correctly interpreted and displayed. Anything under those subheaders is blank. This applies globally to all dbr files from the aforementioned mod. Thoughts?

It is actually a sort of bug I guess.

I wasted 2 hours for understanding that while I was merging with Good-looking mod.

So I have the SOURCE (not extracted but a normal one). I start adding the files, test in game - it works. After that I tried to make that skeleton NPC friendly. Opened it up in DBR editor, edited - in game he longer had any recipes. After two hours I noticed that for some reason that “Default Recipes” field and some others are blank. So I opened older version in text editor - its fine. Opening the same one in DBR editor - blank fields. But this one is a source, so…

Further investigation:
It works after removing unnecessary paragraphs in the dbr (using text editor).

Each ROW must be represented by a single line. Thats it. Got the idea? (atleast that was my case)

change the “,” to “;” except at the beginning and end, Im suprised it even works in game (if it does, I havnt tried). But an array is usually formed with somefancyFieldName,X.00000;Y.00000;Z.00000,

and the fact that anything after isnt shown just tells me there is an error in that line

:undecided:
I just use ArchiveTool.exe to uncompile .arc or .arz and it works properly.

so maybe the problem come from grimarc/grimarz…

I’m glad to share the source. However they are too large to upload at my internet situation…

You’d be better off writing a tutorial on how to archive tool