I’ve made the following interesting test (well at least for me)
(we all know that %damage bonuses will always work on damage on the skills
but this test is about flat damage sources from outside that goes into weapon damage)
- I had weapon with flat Fire
- used Transmuter
- % Fire from Retribution was boosting this flat Fire which was Vitality thanks to Transmuter
OK
But now I’ve made a second test
- weapon with flat Vit
- Transmuter used
- now Retribution doesn’t boost non-converted native flat Vit
This test was because I was wondering if maybe %Fire damage on Retribution gets converted to %Vit somehow by transmuter.
But the second test shows that it’s not the case and the way it’s working is as follows:
- %Fire from Retribution (similarly for other skills) picks all your sources of Fire damage before potential conversions!:
- either on the skill (RF doesn’t have it though)
- or flat bonuses from elsewhere that go to RF’s weapon damage
- and boosts them no matter if you convert them in any way, by transmuters or globals according to non-converted damage type
so it works differently than normal %damage bonuses that work / bind to damage portions after conversions /according to converted damage type
yet surprisingly (or not because it would then be broken) this is not multiplicative,
so ie. +100% Fire on the skill -> conversion -> +100% Converted_damage_type
doesn’t give you 400% damage but 300% damage in total.
Hey, so it turns out we cannot think this way. See my test above with Righteous Fervor. %Fire on Retribution is not converted to %Vitality by the transmuter because it doesn’t boost non-converted (from Fire) flat Vitality damage on Righteous Fury (from weapon for example). It only boost Fire damage that on the skill natively (not the case for RF though) or Fire damage from Weapon Damage. Which both then get converted to Vitality by the transmuter.