Runebound topaz

So something has been bugging me about this component. I think it is the fact that I’d say about 98% of builds are using it but apart from the 3% DA bonus (which is huge I know) the other stats on it really only apply to shield related builds. Do Crate need to implement another component that has DA boost on it (even if not so extreme) but has attributes that would better fit some other builds? I mean if we are honest if we take runebound topaz do we really lose much by not using other components? From my experimentation, except in a few cases, this component is pretty much essential for survival in AoM and Crucible because of the dependency on having high DA. Not a bad thing but surely there must be a way to tailor the game so that builds that don’t want to take runebound topaz can still survive? I mean anything under about 2600 DA regardless of armour is going to get pulverised. How do we get most of our DA? By making builds dependent on physique. There is no way you could go a 100% spirit build the way you can with some cunning builds and have a hope in hell of doing the content. So do Crate need to spread the love and stop having us so heavily dependent on physique and runebound topaz?

To clarify: I am not saying every build is dependent on this component but some builds that really shouldn’t be (like witch hunter) absolutely are to make up the DA and still be competitive. Sure you can gear and devote for defensive set ups but those are not terribly fun to play if you have to forgo other skills. If I want defensive ability nodes I would have to forgo most of the chaos/eldritch constellations so I could get order/primordial constellations. Now you can say well it is the trade off isn’t it? But does it need to be that way? I’m not saying I want my cake and eat it too but if I am running a poison/acid based build I do not want to have to forgo my best nukes just to have the DA to survive without taking runebound topaz.

For me it´s not only the 3 % DA but the +160 Health, too. I got 2 of them (as a lot of other builds) and it makes a difference.

Really liked Bloodied Crystal (sure, I have a bleeding build) but Topaz is too good to pass (hm, sounds strange…:rolleyes:).

Runebound topaz is a good “generic defensive” component (when you dont need any resist bonuses provided by other defensive components).
If you lack bleed res, use Bloodied Crystal. If you lack vitality resist, use Corpse Dust, etc.

You just can’t afford to pass up two of these. 6% DA is too good, DA is vital in AoM and many builds will not get close to a good number without these. The health is just an added bonus.

But you also cant afford to bypass 2x Frozen Heart if you lack freeze resist. Or 2x Blood Crystal if you lack bleed res, etc.

Except you can get resists without too much difficulty from other sources. Getting %DA is reserved for one really nice augment and Runebound Topaz (and nothing else to my knowledge) and the DA need is real in AoM.

Yes, these Crystals are eyepatches on DA hunger for sertain masteries combos. You use them or you are forsed to single devotion route and that suck. I d rather see some concurence around component, not just one BIS for every possible build.

What happened to your ‘c’ key?

But for freeze resist you just pop a potion.

Bleed resist is covered by the pretty nice ugdenbog leather in literaly every armor slot (and it has 30 DA too …).

Isn’t it the same with Corpse Dust pre xpac? If you need mana regen you’ll have ectoplasm/soul shard/mark of illusions, but if everything’s covered then you’ll want corpse dust for that hp. Topaz is just better so it only replaced Corpse dust in the ring slot.