In the settings we produce, Glass would have been a very expensive item and not one discarded after each act of single-use consumerism.
The volume of Sand required to keep up with the Preservers, and the fact that they turn Glass into a throw-away piece of garbage instead of treating it like Pottery, means that normally only Arid maps will be able to supply Sand in sufficient quantities to keep up with normal farming activities once you get into the thousands of pieces per crop per year.
That is precisely when and where you need preservers the most.
Except, Arid maps don’t have the fertility to support that scale of farming without decades of preparation on meager to moderate plots of land.
I request you take a closer look at the volumes of Sand required to make Glass, and have it either be a cheap, plentiful, single-use item that can keep up with demand, or one reused in the inventory of a household.
The Glassmaker is useless after whatever initial stocks of Sand you had are depleted, and it does not make sense that something which would be so expensive in this setting actually turn into a single-use piece of garbage like a McDonald’s clam-shell.
The volumes of raw mats to finished product vs what the true value of glassware would have been in a setting of this type, make the current status quo quite unrealistic, and making the options of having eight workers in a Glassmaker and six workers in a Preservist Building, kind of a joke, considering that full employment could decimate an entire map’s Sand and a significant portion of its Coal supplies in just a few growing seasons, if you can find and get it.
I’m on the fence here. I agree with glass being re used but the sand supply is not an issue since you can just buy sand and glassware from traders. If everything was easy to get/supply then the game is too easy. Granted I make 2000 gold profit a month just off taxes/services and way more from trading
so i just buy whatever I need but it wasn’t always like that. It took time for me to stabilize the city and get it running like a well oiled machine and that is where the fun/challenge was for me lol
One could wait twenty years to receive a Merchant with Sand and or Glassware in their cargo, buy every bit of their stock, and use it in less than a week.
The Trading Post is absolutely not a viable option for Glassware or Sand needs no matter how much gold someone has, because we cannot pre-order things we need.
I read somewhere the devs are looking into being able to make requests for certain items to the traders but have to pay a high premium. If that is introduced it might be good but also might make the game way easier too.
do not see that here. glassware comes in every few years and the trader has 700+ of them. I have 3400 glassware and 1000 population. I have plenty by the time the next trader comes.
Sand is more rare. I’m only sitting on 2300 currently but I never use it so it is plenty.
I agree it’s a problem. It’s more of a logical immersion problem for me personally. It doesn’t make sense that people on the frontier would just throw them away as garbage when used. Glass is easy to clean and sterilize.
Maybe if houses have alcohol (produced by brewer, in addition to beer). Then preserved food consumes alcohol to give back glassware. With a 80% success, so there is some decay to imitate damaged containers or people dropping and breaking them.
This would lower the sand dependency in trade for more need for labour and the mats to make beer. Probably better ideas out there which are simpler too.
Well, there ya go.
Try building a Glassmaker.
Try to provide your own glassware for your Preservists.
You will find out the truth of how absurd it is to have so many slots for workers in those two buildings.
And I’ve never, ever, seen ‘glass come in every few years’.
Even if it did, a Preservist can swallow 700 glassware in three months, and still not finish the crop brought in that year, root vegetable or fruit.
So, every other year you get tons of rot loss from no-work preservers.
None of these reasons even touch on cost.
If you’ve buying 700 glassware a pop, x 19 average price, that means you’re dropping well over 10k every few years, just on glassware.
How does it feel to know that most of it gets thrown away after a jar of peaches is consumed?
I did have glassmakers (2 of them long ago) but there is no sand on the map, it ran out so did clay
, gold and coal. (Plenty of iron ore still) But it is the best thing that could have happened because
it forced me to learn how to trade well and to really focus on efficiency. now I make 30K profit a year
and who cares what the glassware cost from a trader when you have more gold than you know what
to do with lol
Now I’m not saying it is not a waste to throw out the glassware it is but game wise it is not
gonna hold you back from making huge $$$$
Furthermore, when you have WAY LESS buildings it frees up workers. LOTS OF WORKERS.
when I need a wall built I have 200+ free workers and it is built instantly and I’m talking about
huge walls like 100 section at a time. With less buildings you also have way less repairing
going on and way less need for materials. it is a total win win.
I deleted over 50% of my buildings because they are not needed. glassmakers freed up 16 workers
and I did the same to armory and cooper and most buildings. I just BUY what I need and I can do this
because i focused on candle-shops (40 apiaries so much wax) and weavers. I have 180 peeps
weaving. Massive money being made since most traders want clothes.
Mines are the biggest waste of workers. Just buy ore and put those mine workers into weaving.
You make so much gold you can buy all the ore you will ever need and then some.
I deleted all fish-shacks ,hunters , foragers and workcamps as well since i just BUY logs and stone.
I have 11k logs right now and I have not cut down a tree in 100+ years. I just buy all logs/stone from
every trader. (every trader no matter what the price)
As for stuff getting spoiled and trashed. I don’t care it is a not so realistic game so why would I?
Do you care when a villager dies? or when you kill a raider? yet in this game you care about
glassware? hmmmm lol
My crops never get rot you are doing something wrong.
I would like to see Glassware being reused for multiple years. Sure, it could be that a certain % is lost each year, but still, the majority should be recovered and reused.
sure i agree it is a waste. I mean I have 3 months of food spoil every month. I’m running 14/3 right now and we know in real life the peeps would eat more instead of letting spoil. Also i have peeps die of starvation when they are standing right next to a full root cellar.
that is why i do not care. the game is too flawed currently so I am NOT gonna getting too wound up
over this stuff lol
That the allocation of labor and ratios of raw materials that the current use for Sand and Glassware require are so completely out of whack, that you don’t even bother with that entire manufacturing chain.
Yes it is what it is and that is you are sour you are not doing well and blame it on a few unrealistic flaws of the game.
Me i’m kicking butt it is what it is