Sand/Iron Overlap - Terrain Flatten - Texture Split

I have the save file if needed (no screenshot but can provide one if needed).

An Iron and Sand “node” spawned overlapping each other. I hadn’t planned on using either as a future mine (due to layout/design), and was using the flatten terrain tool to ease the slope where they are located.

At a certain point the layers split (visually) and the the sand was suspended above the terrain (roughly the height of in-game person).

Further flattening tool use has resolved this, but maybe a tweak to node proximity or terrain rules could prevent this?

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