Sanguine Lupus - Pet Conjurer

The main problem for Moosi for me was also because I was stuck in small arena hell at 55-60 SR, once I got out of that Moosi was much easier. Primal Spirit is also freeze immune, which helps, and there’s more freeze resistance available to the pets now in 1.1.4.

My question is, is vitality damage not an issue on the normal setup? I always found low pet vit res was really annoying against some of the vitality damage dealers, especially since the RR seems to just be everywhere.

Didn’t really have any problem from anything that wasn’t Callagadra tbh.

SR was a breeze and Crucible with Blessings & Banner didn’t give any troubles either. Do note that all my SR testing was 75+. So can’t speak for lower floors.

Genius build yet again Maya - well done mate!!! Can’t wait to get it sorted and rock GD! :wink:

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So this build, with optimal gesr and Blood of Dreeg up… has 55% Physical Resistance. This toon is basically TWICE as tanky as my Retaliation Warlord in terms of Physical resistance. And I still managed to kill him with Alkamos just because I got lazy piloting. Amazing build to be frank, even the pets arw tanky as hell.

P.S. wanted to ask you this @Maya, are Constellations attachdd to pets not benefiting the 100% XP from the XP pots? I swear I farmed like 10 dungeons and my Devotions are not leveling fast at all. 12/15 on the main ones like Mog. Also how much more power will my beasies get? What is the realistic increase from 12/15 to 15/15 on Oleron or Mogdrogen?

If you like the Physical resistance on this one, you should check out the Lazy birb version of The Fluffy Squishy - Pet Conjurer :stuck_out_tongue:

But Mog cannot be attached to pets though :thinking:
And can’t say I have noticed a difference in exp gained when attached to pets vs player. But I can’t say for sure about how the mechanics behind it works with XP pots. You might have to contact Zantai about that.

And um, I don’t really have the numbers on the stats of devotion procs per level, so can’t really say. But if I had to guess, like 20% maybe.

Let me explain a bit of what I meant. I wanted a rough estimate of damage increase I can expect with max Devotions.
Mog is attached to Curse of Frailty but gives a direct bonus to Pets. So I was not very clear but the result is the same. I am missing out on the top 3 damage devotions atm.
My Grim Internals registered 660k on average as top DPS for pets. They do not feel like it’s a lot atm. So this is why I was curious. If what you say holds, it means close to 800k top end DPS with full Devotions. That is actually quite good.

I mean, Mog is still attached to a player skill instead of a Pet to Proc. So if it also feels slow to level up with XP pots, then it has nothing to do with pets.

Whether a devotion is pet based or player based shouldn’t matter.

And the 20% increase was based on the assumption that the devotions scale linearly and you know, 20% of 15 is 3 and you have 3 more levels to go.

But it won’t be a 20% increase in total DPS, but a 20% increase in the power of those particular devotions.

Between this and will o wisp, what is the more offensive build?

They should both be similar interms of offense.

Thank you for the fast reply and thank you for all of your work! I really love pet build and all of your pet build is good and fun to play.

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I had all the gear, in a pre-SR Conjurer build, so I specced into this one. Very strong, I’m just getting used to the skill rotations. I know it wouldn’t be the best in this particular build, but what do you think about the Mythical Heart of the Sand King amulet? One just dropped for me, it’s really ace for pet bleed damage. I personally wouldn’t swap for the Mythical Will of Bysmiel amulet because of loss of Chaos resist and boni to Primal Spirit and Familiar.

Without Myth Will of Bysmiel, no 0 Cool Down on Primal Spirit. Also Will of Bysmiel means no mana cost for Primal Spirit. That is why I chose it over Sand King amulet. But Sand king should also work.


OK, that’s exactly what I thought, I love my kitty too much to gimp him.

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The Devourer of Food version has been updated. It now has 58% Pet Phys res and +383% Pet HP :yum:

Hmmm… wonder if they realized that Seer’s could stack with the CDR the weapon already has. Wonder if that’s intentional even. Kinda interesting to think about if that might open up some new builds even outside of pets… The only other weapons that have that is the spellblades and i don’t think those had it before either.

Might have to get back to farming these again at some point. 8% CDR should be enough to get rid of either the offhand or the amulet with a good CDR roll on whatever offhand you use, and still have 100% uptime on primal spirit.

Dropping the amulet, with a 18% CDR roll on bound spirit, you get 0.2 second downtime on primal spirit. (18 + 4 + 8, assuming no CDR amulet)

Dropping the offhand for a 19% offhand, you get permanent uptime on Primal Spirit.

Sovereign Ruby could replace the amulet as well for similar effects, on the note of CDR amulets…

The amulet is for mana less Primal Spirit :stuck_out_tongue:

Blame @sir_spanksalot for the number of Greens on this:

Build does have 76% Pet Phys res though.

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Build updated. Made changes. Build is however too glassy to push into SR 80+ with any consistency.

Tagging @AngmarDT for suggesting dropping Ass Blade for Typhos.

Seems no sense to keep Mythical Heart of the Mountain for the Chillmane? It dies so fast against Crate and Callagadra so perhaps it is not as efficient as i hoped.

Is maxing Hellhound improves damage?

If i die during first attempt on Crate, is it worth trying again during same game session or is it better to replay?