Savagery Questions

The tool tip for this skill is weird. Does the first attack only do 30% weapon damage? If so, the default weapon attack is better than using Savagery w/ a 1 point investment, right?

Also, strange question, but does this skill stack w/ Solael’s Witchfire?

The Charge Levels only affect the flat Lightning and Bleed Damage on the skill. % Weapon Damage is unmodified.

Also, strange question, but does this skill stack w/ Solael’s Witchfire?
The flat damage would be funneled through the % Weapon Damage, sure.

Are you sure that is correct? I ask because I just made a shaman and took it to level 3. I put one point in savagery. If I walk up to a zombie and hit it with savagery for the first time (no charges), I do about 9ish damage with that crap club you start with. If I do the same with my default weapon attack, I do 27ish damage. To me, that makes it seem that you do 30% weapon damage with your first strike of savagery - not the flat weapon damage + lightning/bleeding stacks.

Try a sample size of more than 1. At that level, the just random rolls of OA can halve to double damage dealt, not even counting crits.

I did it for around 15 minutes. At this point, I’m 100% that your first strike of savagery gives 30% weapon damage. On your 6th swing of savagery you get 100% of the weapon damage, lightning damage, and bleed damage that is listed in the tool tip. It’s easy to test. Make a fresh character, hit level 2, put one point in Shaman mastery, and put one point in Savagery. Now assign Savagery as your main weapon attack (LMB) and assign default weapon attack to RMB. This was a pretty disappointing revelation for me. I was hoping it was 100% weapon damage at no stacks, and the percentages were additive. :frowning:

All Savagery effects are affected by number of charges. So, yes, your 1-st attack deals just 30% of Savagery’s weapon damage (so if it’s 150%, then you’ll deal 45% WD). You have to attack with it many times to take benefits. Also, it’s highly advised to max Savagery if you intend to use it. Savagery is a good skill, a proper build deals bad damage only with first 3 hits, after that, 20+ hits deal very high damage, so it’s worth it.

Solael’s Witchfire is just a buff, it stacks with everything :).

Huh, after a bit of testing with a modified Savagery (that had no flat damage bonuses), it does appear that the Weapon Damage is affected. Sounds like a bug; to my recollection this hadn’t been the case before.

I always thought it did. I feel like it is intended that the player is meant to be very aggressive with the skill so as not to lose charges between enemy packs.

I have a level 85 Warder with Savagery and it seems to affect any of my skills that have a %WD component as well. I spent 30-40 mins smacking a dummy in Homestead and found a marked increase in damage on the physical %WD of Blade Arc, Oleron’s Might, Zolhan’s Technique and Feral Hunger procs with 8 stacks of Savagery over 0 stacks (which is also represented in the tool tips for the skills and on RMB in character sheet). Min/max damage rolls of my weapon (Leviathan) could not explain the sheer increase in damage.

Without Savagery stacks, the biggest Blade Arc crits I could get was ~55k. With 8 stacks up I got ~76k crits. Oleron’s Might was the same; highest 0 Savagery crits ~32k, with 8 stacks ~44k. Tbh I didn’t think that’s how it worked but more damage is good I guess.

I was just checking the sheet damage with savagery on my LMB and Blade Arc on the RMB and with default attack on RMB. Savagery is definitely higher “sheet damage” but yeah, the dummy is about 30% with one charge vs a default attack. That other thing I noticed is the boost to physical and piercing was the same no matter the charge, but the bleed and lightning changed with each charge. Is that just the bonus changing? I thought the flat damage was the same with each charge… I’m currently using an empowered gutwretch eviscerator so it is a physical weapon. Shouldn’t the physical damage be changing with the charges as that would be the % weapon damage? This skill is very confusing…or at least the displayed damage on the skill is really messed up…

Well I noticed that any flat physical damage (for example the flat damage on Oleron’s Might) would increase at 1 stack, like you said, and stay the same no matter how many stacks but %WD (which is not physical damage as WD can be ele/vit/chaos/acid etc.) would keep increasing up to 8 stacks. Admittedly this was a while ago as I have been leveling/farming on my 85 Vit/Chaos Conjurer so it might have changed.

Savagery’s flat damage and bonuses to damage apply to all skills as long as you have one stack of it up, it will increase the damage of all your procs/other skills but it doesn’t multiply the weapon damage component. The weapon damage does however multiply with WPS skills like upheaval/Zolhan’s/Feral Hunger since they augment your base attack.

So how does it interact with with say Oleron’s Might then? I can see the flat physical damage it deals increases from 2265-4504 at 0 stacks to 2492-4954 at 1 stack and stays that way, that’s fine. But what gets me is the 260% Main Hand Damage (x-z damage) part before Savagery stacks says 4036-22820 and keeps increasing incrementally until 8 stacks, at which point it is at 5688-26350. Same goes for BA/ZT/FH. And I can see the increase in damage on skills vs dummies/enemies not just on sheet/tool-tip damage. So does the increasing lightning/bleed damage get added into the skills %WD calculation?

Yeah the increasing lightning/bleed damage does get added. You get the full bonus at one stack from storm touched and tenacity of boar but the lightning/bleed bonuses do grow with stacks.

What mlinke said. I glance every now and then at Grasping Vines from 0 stacks to 8 stacks and at 8 Grasping does closer to 1,000 damage and at 0 it’s back around 700. Rend gets all the way up to 5,000 same with Falcon.

Oh ok. I knew the flat/%age bleed/lightning increased with each stack, I just didn’t realise they got added to %WD of skills as well. I just assumed the % increased all sources of that damage type and the flat was added to Savagery weapon hits.

But as the old addage goes; Never assume because you only make and ass out of u and me.

One of the reasons I would prefer Savagery over Cadence on a Warder bleed build. The damage boosts are nice, top it off with health regen from the bear and the attack speed from storm and it’s really nice.

Savagery is actually an attack, that deals X% weapon damage and put buff on yourself. All other effects of Savagery (besides % weapon damage) are actually buff effects, so they are applied to all your skills, as long as buff is active. Flat damage from buff is added to base weapon damage, obviously.

very interesting discussion, now i figure out how exactly the skill works (it’s time cause i’m levelling a Warder currently :eek:)

So is the damage break down tool tip showing the “max” weapon damage savagery does at max charges once a charge is applied? The physical damage component is higher than a default attack and bumps once a charge is on. Even the very small amount of fire and cold damage from some gear increases with one charge. However, it does less damage than a normal default attack at charge 1. The default weapon also seem to get a bump in physical too with one charge though… Is the tool tip just broken? The physical damage in the tool tip is mostly weapon damage, right? Shouldn’t that start at 30% and build with the charges? why is only the “buff” part changing?

So skills that use “% weapon damage” but are not WPS will not have that portion affected by savagery, but will gain the lighting and bleed buff? But with blade arc, the physical still jumped in the damage tool tip…

I’m still just missing something others are picking up on? I get that it should affect WPS more than Blade arc as WPS modify a default attack… I’m just not seeing the affect in the tool tip…