Granted Skills
Stormfire (Granted by Item)
Unleash a blast of electrified flame that shatters upon contact to wreak havoc upon the battlefield.
74 Energy Cost
3 - 4 Fragments
2.5 Meter Radius
152-242 Fire Damage
136-314 Lightning Damage
330 Electrocute Damage over 3 Seconds
+25% Crit Damage
Required Player Level: 90
Item Level: 90
Seal of Skies :
Granted Skills
Chain Lightning (Granted by Item)
Lightning crackles at your fingertips and cascades off of your foes to demolish their ranks.
82 Energy Cost
Affects up to 3 targets
190 Cold Damage
104-385 Lightning Damage
+35% Crit Damage
Required Player Level: 90
Item Level: 90
Blueprint: Seal of Skies
Every single player playing the game will use seals, if they have them, after reaching level 90. It’s 100% sure. At least one.
What range build, cause melee is out of the question, would use these 2 granted skills ?
Im really curious…ranged builds usually have a lot of skills already using them, way way better than these 2.
WHY aren’t they on 10-15% Chance on Attack or 50%/100% on Critical Hit ??? At least then they will be used…
I have a Seal of Skies build on my Sky Shards Druid and I occasionally use the chain lightning skill when everything else is on cooldown. That’s about it, though.
I’m currently using Seal of Skies on my Beronath, Reforged - Physical Damage BM Caster.
I opted out of melee so I needed a spammable skill to procs devo’s. It was a good alternative to building PRM, which needed a hefty skill investment to do damage.
Can we at least make them a percentage on attack proc? It’d be an immense quality of life improvements. Most build these days juggle with 5 skills that need to be spammed for maximum efficiency, we could really use some passives to stop hurting my fingers.
I might use stormfire on my lightning/fire caster, but I don’t think I’ve found a single video demonstrating the skill so it’s hard to say how effective it will be. Personally I’m interested in knowing if the fragments can be used to shotgun larger enemies!
My Grenadier uses Stormfire when Grenado is on CD.
It’s a spammable item granted skill. You use it when your main source of damage is on CD etc.
A lot of players place too much focus on auto-attack dps builds and therefore would never consider using these. They fill a gap for certain DoT builds and for CD rotational skill builds.
The new seal component skills (Stormfire, Chain Lightning, Acid Purge, Chillspikes) I assume are what we got when there was a topic asking for higher level versions of Greater Fireblast or Greater Ice Spike or the other lower level granted skills.
I think we already have alot of Auras, making them a proc skill would add variety without making your fingers hurt spamming button 1-8 plus your mouse/mid mouse button and what not :rolleyes:
Just the ideea of pressing a lot of buttons is out of the question !
Buttons 1-7 or even 1-9 on 1 quickslot bar is enough for castable skills, very enough, the other quickslot bar remains for potions and passives/auras right ?
Mouse buttons remain for primary attack, and maybe 2 primary skills u use, and besides that u say u should have more ? WTF ?
1 build should relate to max, MAXIMUM 4-5 skills and 4-5 passivves, except primary attack skill and potions/elixirs. (not including health or spirit)
If u wanna press 100 buttons, please go play pathetic WoW.
the seals are great, the granted abilities however are less so. i like blades for the lifesteal and the +armor, the blades dmg might as well be zero. Seal of Might i use in shield also purely for the stats, not the buff.
For the people concerned about having too many buttons to press: is it because in your mind you try to include them in already existing builds? I would rather build around them then see what I could use from the masteries.
Some build especially certain pet builds/casters ABSOLUTELY need to spam skills inorder to deal any reasonable damage, because for example they use the time dilation devotion which resets their CD, they constantly have to press the same button but also checking their buff/debuff/invulnerable buttons to make sure they live. This is central to their entire build.
Or do you suggest that those builds arent viable and we all should roll a retaliation warder? :rolleyes:
I wish at least one of the seals had a good spammable skill akin to Beronath’s Fury or one of the auto attack replacers (cadence, savagery, fire strike), though I would prefer it not to be charge based like Beronath.