In every ARPG I tend to gravitate toward chain or ricochet skills, and when I realized that we have self casting skills like that in the game, I decided to make a build around it. The skill is awesome, does nice damage, and is very fast… When it works.
I’m playing with a controller, and the skill is very inconsistent with its targeting. The skill only fires when you are targeting an enemy, but apparently the targeting cone is very, very narrow! Sometimes I’m standing in front of the enemy, and the skill doesn’t fire at all. And even worse, I’ve noticed that any imperfection, prop, or little geometry on the terrain interrupts the chance to target an enemy.
Everything above makes the skill feel really unresponsive or inconsistent. Every time I push the button, I’m questioning if the skill will trigger or not, and sometimes when you are against a big pack of enemies, your character suddenly stops casting the skill, and you don’t even know why, especially when you are almost surrounded.
I’ve tried the skill with mouse and keyboard (WASD), and even like that, the skill doesn’t feel as responsive as the rest of the skills, which is pretty weird. It feels like this skill is still in alpha or beta stage.
Anyway, that’s my 2 cents, thank you!