Some thoughts on granted skills of seal compos.
Seal of Blades - one of the best, almost no change needed, maybe just double the armor and pierce res for 2h weapons
Seal of Blight - should proc (chance on attack/crit) with 1-2s CD
Seal of Corruption - should proc with a 3-4s CD
Seal of Destruction - should proc with a 1-2s CD
Seal of Might - should have double stats for 2h weapons
Seal of Resonance - should have double stats for 2h weapons
Seal of Shadows - should proc with a 1s CD
Seal of Skies - should proc with a 1-2s CD
Seal of the Night - should proc with a 1s CD
Seal of Void - this is how a granted skill on compos should be if it’s not a toggle to maintain or a primary attack skill.
Seal of Ancestry - good, nothing negative to say about it
Seal of Annihilation - or this is how a granted skill on compos should be if it’s not a toggle to maintain or a primary attack skill.
Imo, from what i play, they should be usable, never seen players using them…like never…havent found a way to
actually use them myself, and been trying for a month now…but no luck…they do not compete with normal skills…far from it…and why should they be there but inactive…? what do u think ?
And like all compost should have most if not all stats on them double for 2h weapons…dual wielding wins too much from 2 compos…and its not fair.