I understand the want for seasons, but I think the game is good enough to not have seasons. The game has a good amount of content already. What I do is play D2 and/or D3 for a small part of the season, get bored and then move back to Grim Dawn to play at my own pace.
Maybe things will change with Grim Dawn 2, or not. Either way I enjoy playing the game.
Agree, If Seasons would mean we need to sacrifice a good offline and moddable Game i rather do not (Iām not very fond of Seasons to begin with)
Which iām super grateful for and the Reason why GD is right now my top 1 ARPG on the market and i geniunly hope when GD2 ever happens that it keeps that spirit up.
I mean - i donāt find Diablo 4 in itself a āhuge let downā , iād even argue in itās core itās a great (Diablo-)Game, it simply feels on some edges a bit rushed and wouldāve needed some more time before it dropped. So purely from itās content, mechanic and such Diablo 4 had quite the potential to compete with GD for me, if they polish the edges. So it only lands potentially on the second place of my favorites (by the way iāve the habit if i do favorite lists and such, i donāt put more than a single entry on it without a very good reason[like a spinoff would be an exception] - so you wonāt see something like 1. GD 2, Diablo 2, 3. Diablo 4 and such in my favorite lists. I want some fair variety of and people can already assume that if i put one Diablo game on my top list, itās interchangable with the other entries as well if i like them). Third would still be Torchlight 2 though ngl based if they hold their promise with a true offline mode Last Epoch have a very good chance to push Torchlight 2 down. But back to topic.
My major gripe and thatās general speaking, goes for most games which is why iām rather picky on this and only buy a few exception (like Diablo 4 in this regard) which for most part still bother meā¦ is that online-only bs. I really hate that. And thatās not only a concious thing like i think to it on purpose or whatever, but i saw it for some examples like - letās say Diablo 3 or Vermintide 2 - which had on PC online-only, and i didnāt invest as much playtime as i normally would, cause it geniunly kills my mood and motivation for it. If you bundle that with the Monetization of D4 thatās what frustrates me about D4, but the Game itself is a potential banger to me.
Anyway went too offtopic here back to seasons:
My Problem with seasons is also that i just donāt like the FOMO-Essence of it, where you can āmiss itā and miss content and features out. I donāt like it when Games want to tell me when i should play or not play a game, and itās very disrespecting towards peoples time, because maybe some have like no time to play right now because of work and such and than canāt experience the seasons. If it would be mere āleaderboardsā than it would be one thing, but so iām not really into this Season concept.
Seasons in PoE and Diablo 4ā¦arenāt good. They are usually 20 minutes of story thinly slapped on top of a mechanic for getting certain kinds of items that once you have seen, basically mean nothing because they wonāt exist in a few months. Itās really shallow design that screams āwhoa look at thisā but obviously doesnāt matter becauseā¦next season is coming. Stay on that mediocre treadmill of games made for people that buy games that exist to enhance investor return on share price.
i understand wat ur saying an thats fine but thats y all arpg that have seasons have a eternal realm or standard for the people such as urself can play whenever on there own time an pace if thats what u like go for it but u need to understand there is a whole community of people that far outnumber that way that do want seasons they just want be here in a grim dawn forum but regardless we r the majority an u r the minority so wat im saying is if a game had seasons an it would still also have a eternal realm like poe an diablo have had for a decade so that way its good for everyone in grim dawn compared to other arpgs there is no choice an for u an me the consumer more choice is better i hope u undertsand
First of all:
No - i highly disagree on that. There is not an good compromise or solution so far, because letās say you start playing Diablo 4 right now with an Eternal Realm Character, you miss out the new Quests, the Season-Mechanic with the Blood and the Rewards (bundle into it the battle pass as well). As a Eternal Realm Player you get most often less contentā¦ like in D2 back in the day you didnāt even have certain rune words. So thatās a problem. IF it would be ONLY Leaderboards we could have a debate over it, but outside of it, it kinda threats eternal realm players as a second class citizien which they try to force into seasons with the FOMO bs.
Secondly:
Also i disagree on the point of āmore choice is betterā when said choice might hurt the other portion of the playerbase (like mentioned above - getting sorted out of new content and mechanics because season exclusive).
I mean take the following as a anecdotal evidence, but most often if you read about people hyping GD up is because it doesnāt follow the modernized live-as-a-service seasonal approach, but rather the more traditional way: You buy a finished game with a lots of content and to do. ā then they drop Updates or Expansion if they feel it fits. And no FOMO or weird Monetization-Mechanics. Thatās a part about GD which the GD Fandom hypes about. If you would take that away you would hurt that. Even further you risk - where as now GD have itās own target audience and market which they please, that you push GD to the mainstream and a different market, which than would mean they would need to compete with Games like Diablo 4 or Path of Exile (2) - and that market is highly over-saturated. And esp. live-service games where itās kinda a neccessity to spent a lot of time it could hurt the Game because for one - you might drive away their fandom which 've gone into the game esp. for the non-live-service-non-seasonal approach, for another you might not appeal to the other audience because how timeconsuming and moneyfocused it is and there isnāt a good reason to shift over to another time,- and money-sink. Like look at Battle-Royale or MOBA as example, how many of them failed? Not even matter how good they are but rather they cannibalize themself because how much maintance they ask for the players.
I donāt say a Grim Dawn 2 wouldnāt have some aspects to tackle and stuff to modernize. And itās not like iām 100% entirely against Season at all, what iām saying is this feature is on a very sensitive spot which - if at all - when introduced needs to be done very carefully and right and their focus should still be the āeternal realmā players because thatās the target audience of the first Game already. And that nothing - not even seasons justify that parts of the core get ruined (like Modding, Singleplayer-Experience(in offline) etc) which made GD such an appeal in the first place.
I mean GD seems pretty popular without Seasons so they donāt even really need it and for the few itchāers who love Seasons there is the great Community-Seasons by @RektbyProtoss. And even if it would be ānicheā such Games are important tooā¦ i mean one of many reasons why Indie-Games are such an deal and popular is because they are allowed to be niche and donāt need to follow investors and greedy profitā¦
Not something Iām interested in and I think you havenāt grasped the differences between the companies. Crate Entertainment last I heard had 20 people, Blizzard and Grinding Gear Games have hundreds dedicated to churning out content every few months. Thatās a big difference on top of all the other things that Zantai pointed out.
Also from what Iāve read since I donāt play D4 or PoE is that D4 pretty much flopped as far as content went and PoE leagues are becoming less and less fun as well. So both are going downhill from the sounds of it.
Another factor is burn out; churning content out like this takes a toll - sometimes a big one - on people. As Medierra , founder of Crate, said ages ago the company has a great team and he wants to keep them happy and enthusiastic about what theyāre working on, not getting bored and burnt out doing the same things for years so they go looking for jobs elsewhere. One of the reasons he himself stepped back from the day to day work on GD was he was beginning to feel burnt out as heād been working on ARPGās for over a decade so wanted to do something different. Crate being totally independent of any publishers allowed him to make that choice.
Not every ARPG needs seasons and such stuff. GD is one that doesnāt and I sincerely hope that Crate keep to that if/when they get around to making a GD2. Iād much rather have the option of the game being moddable than being restricted to always online season stuff. Live service or games as a service are just another way to fleece customers. I prefer to pay up front for my games and thatās it.
or they could have spent a lot more money while making no more or even less than they did, because there is plenty of big name competition in that field while GD found a niche that distinguishes it from the competition and lets it be successful
because that is what you want and you believe that everyone wants the same thing as you. Someone probably does, you are an example of that, but many others do not.
I do not want a constant treadmill, I do not play seasons in any game and actively avoid games that have seasons
do you actually have numbers to back that up, or is that just wishful thinking?
Even if it were true, which I doubt, that still leaves a sizable market that does not want them, and games that cater to that audience. Not all games try to be GTA or whatever, just because that sold more copies than any other game, that is just a flawed logic.
Iām guessing that @Alucard7 is having such a hard on for seasons because heās too young of a gamer to remember pre-seasons gaming, not to mention pre-online gaming period.
Not sure if someone mentioned this but you can just do it yourself. Delete all your savefiles after a certain period and start over. Repeat the process based on the amount of time you give each season. Done.
Fan-made seasons arenāt any less legit than the ones made by devs.
I would argue that the fan-made seasons for Grim Dawn have been fantastic additions to the vanilla game play and have legitimately given the game developers ideas for future content.
Oh right, Iām arguing with a kid, who also for what ever reason, still hasnāt learnt to see the bigger picture. Anyhow:
While Crate have released 2 cosmetic packs, those were created to service the communityās stated desire to support Crate for being so awesome.
The inclusion of illusions into the game happened roughly at the same time, which allowed players huge freedom to dress their characters as they see fit, without the need to add more cosmetics.
Furthermore, in order to sell such things constantly, the game usually needs to be always online in order to prevent players from pirating the stuff instead. But also to show off to others to say ālook what I have!ā and so help drive Fear Of Missing Out. This creates problems for anyone whoās vulnerable to that stuff, but I havenāt had my coffee yet, so I suggest checking out The Jimquistionās episodes on DLC and cosmetics for the dets. For frankly, there art ethical qualms with the whole fucking thing.
But thereās an added problem, the above requires expensive infrastructure to run on, even if itās leased, itās still a drain on the budget, along with the people needed to build the net code, run and fix it. This is one of the key reasons you donāt really see any indie MMOās or Live Service games, because those costs are too expensive for them to handle in the long run.
And then thereās the costs associated with content, which you need artists, 3d modellers, programmers, writers and management and direction to bring it all together and into the game and running properly. None of which is a trivial, cheap or easy thing to do. For if youāve ever played Destiny 2 youāll know the regular fun of things going wrong with season updates and gear getting disabled (hello Telestro lawl), never mind the costs of doing this in Fortnite et al.
So having established that setting this stuff up requires significant resources, where exactly is an independent game studio like Crate going to get that? Oh right, theyāre meant to sell out, even though the devs have been on the record multiple times theyāre not interested in that stuff. And their income most definitely isnāt going to pay for this stuff either, so hello the economic and studio-based reality that this stuff isnāt possible.
Then thereās perhaps the biggest issue of all - as various failures into the live service segment of the market have shown, much like with MMOās, thereās limited space in the market for them, as players only have so much time and money and social connections. So they tend to stick to 1 or 2 games and play those as their main live service/MMO. Which makes entering the current market a shitshow on whether or not youāll be able to gain enough players to meet your needs to keep the game viable.
Thus - show us all the evidence then that your take can totes overcome the problems above. Which you canāt, because you havenāt even got the slightest grasp on the real world costs and problems lawl.
Ergo, given the above, I hereby establish that your demand that Crate provide Seasons is completely detached from the economic reality of the Live Services Seasonal content model, and the reality that Crate doesnāt want to be a big company either or sell out their independence.
And Iām sure your reply will be totes measured and rational and you wont through a tanty at having an anvil dropped on your fallacious, badly thought out āopinionsā.
Right, fuck this, I need coffeeeeeeee. Oh and I pulled the above off on crap sleep, zopiclone side effects (minimal, thank Korvaak) and having a mound of other thingsā¢ I should be doing. Because ADHD lawl.