Seeking build ideas for SSF playthrough journal

I’m thinking of motivating myself to play through the game with one build (instead of continuously making alts / starting over) by writing up a build journal playing from scratch all the way to lvl 100. Ulvar’s drain essence playthrough write up inspired me.

My question - what skills / classes are not well covered by existing in-depth guides for beginners / starting from scratch?

Some ideas I have:

Chaos Pyromancer (BWC / Sigil / Doom Bolt / Thermite using Rag’Nadar and Bloodsworn Sigil)

FoI Paladin (taking advantage of RR from Censure and Celestial Presence)

ABB + Bone Harvest rotation 2H Reaper focused on cold damage

Open to other thoughts / ideas. Mainly I don’t want to play through something if somebody else has already done an in depth playthrough description.

While I appreciate the advice “just play whatever you want,” I’m having trouble deciding what that is and I think having a purpose like this could help.

1 Like

This might be cool, I guess you can use Alkamos Warsword/Scythe till you got the Soulrend. Which drops from same boss, then you farm Morgo pieces etc, it’s quite possible to make everything from nothing.

  • Fire Guardians

    • You can have 5 of them while leveling from target farmable gear and a good chunk of Physical to Fire conversion

    • Endgame should be some build that have them maxed out but can also incorporate some other skills (sets), there are various builds like that.

  • Cold Callidor’s Tempest

    • there’s a MI medal for that
  • Lightning Callidor’s Tempest

    • there’s a MI medal for that

Don’t listen to @Monceaux saying Lightning Callidor’s Tempest sucks. Just believe. Although I’d prefer Cold anyway.

1 Like

Bleed Phantasmal Blades. The support is rather large, with plenty of good MIs and 2 faction weapons for end game. I’m doing one myself and going trickster but occultist/oathkeeper/inquisitor can work too now that Goredrinker exists


Don’t listen to @tqFan saying lightning CT doesn’t suck. He’s probably right but then I’d be wrong and that’s a no-no

1 Like

To be honest Phantasmal Blades was on my list, then I tried playing with the skill a little bit and the visual of the ability kinda kills it for me. The projectile doesn’t line up with the character model that well and overall it’s pretty underwhelming. Definitely looks like it was one of the first abilities they created and they’ve never updated it visually.

PB and Dreeg’s Eye (non-transmuter version) are two skills that I’d be way more interested in playing if they looked more interesting.

Re: Fire Guardians – I see that Magi Visage adds to summon limit, though seems intended for a vitality based Oppressor.

Barthollem’s Gavel adds to summon limit.

Word of Solael is a faction blueprint legendary with +1 to summon limit, but you couldn’t use that as well as Barthollem’s since it’s an off-hand.

What items am I missing?

You get +1 at 24/26 which is easy to get

Cold CT looks cool and has strong endgame build (on the right, Seal changes too)

Re: Cold Callidor


Use transmuted Callidor along with Shadow Strike and Ring of Frost

2H weapon.

Lethal Assault to boost cold.
Veil of Shadow/Night’s Chill slows and reduces resistances

Star pact reduces cooldowns

Playstyle — Shadow strike -> ABB -> Ring of Frost -> Callidor -> Wait for cooldowns -> Repeat

That might be a bit too point heavy. Definitely sounds like a piano playstyle but since everything is on cooldowns it might not be too bad.

Mage Hunter is probably more straight forward. Drop seal, spam CT until stuff dies. And you have more points for supporting passives etc. Probably more doable.

I personally wanted spam Cold Callidor. There’s endgame build on this forum if you’d like to check it out (although that could be narrowing your imagination).

Btw leveling Guardians would be interesting because you could go to Forgotten Gods early for that additional Guardian. Guardian + some item skill, maybe Obliteration (I’ve got no clue really). But I definitely seen 3-4 or more endgame builds with maxed out Fire Guardians 1x

There is an MI off-hand for that aswell. In FG, I don’t remember the name, something fiery :smiley:

Edit: No, I checked now, it’s Lightning Devastation off-hand. But hell, you can do cooldown CT and Devastation build :smiley:

1 Like

Both Cold Callidor and Guardians sound interesting to me. I do see that Contragor did a write up on Blade Spirits + Guardians already. But I was thinking I’d probably just focus on the Guardians and go Paladin.

Not that I’m writing off those ideas, but if anybody has any other ideas I’m interested to hear 'em.

1 Like

That would be interesting for me and definitely harder than Acid or Vitality Guardians. Maybe you could add some item skill to it if you lacked skill points and needed it. Skills granted by items [video, GT links, damage types, source item types] Also Occultist / Demo would be a good second mastery. Honestly, there’s a lot of stuff that can be done.

Check out this change. :zantai: fixed this amulet so that it’s perfect for Fire Guardian Paladins:

Ranged builds (guns, rifles autoattackers), pet builds (we have Mayas carnival guide but that is old and is not a build journal), sword and shield tanks (one idea I had for my poll thread was to have retaliation build or a cadence version of stupid dragon death knight build).

I am also a bit surprised that no one (?) on the forum has yet done a straightforward fire BWC/Canister bomb sorc/shieldbreaker caster. Perhaps such build is a “no brain” build? :stuck_out_tongue:

Evil Baka made such build, the ruinous apostle. But not with Rag’Nadar rifle.

Salvor made vitality FoI deceiver, tanky as hell!

Sounds fun, but what option are there for budget endgame weapons? There is vitality 2H axe for BH, but nothing for cold that comes to mind.

I will DM you a few ideas/sketches of mine :slight_smile: