Several suggestions

  • I have to tune characters due to many game rebalancing. so I want respec cost removed.

  • I would like to be able to store experiences after reaching Lv100 and use them for constellation skills at any time.

  • When crafting, always same materials are run out. Aether Crystal, Ugdenbloom, Chthonic Seal of Binding. When collecting these, I always farm in the same location. This is boring work. If every enemy had a chance to drop these, farming would be wider and less boring.

  • When crafting, I want the necessary materials to be automatically crafted.

All of your suggestions are bad ideas.

  1. Respec costs are supposed to make you THINK before you make a decision.
  2. You suggest some kind of Constellation Paragon system from D3. That would trivialize leveling them and you would do it only once, removing the joy of growing in power on each character.
  3. The point is that some materials are supposed to run out and you are expected to manage that and farm them.
  4. Hierarchical crafting makes crafting a bit more involved which increases enjoyment of making more powerful items that take more steps.