Shadow Strike feedback

To people who are presenting their Shadow Strike specs with unattainable gear: you guys are just adding to Nofika’s point really.

It honestly doesn’t look like good sustain on that video. Looks it has some damage but tank on it looks very glass cannony.

EDIT: Also 12/12 OFF doesn’t really work that well. With 4.8 cooldown is just not even up often enough

do you hit and run with these or do you try to facetank? because the builds look like the later and my question would be: why?

This is commendable timer but the build doesn’t look tanky despite Spellbreaker (best defence for cold SS). Also looking at the runs, i don’t see how Deathmarked with Beronath Strike won’t do the same layout better and safer.

I also don’t think the base node needs buffs. But Nightfall needs leech increase, and different sets/supported dmg types need conversion options and proper cdr. Right now proper SS cooldown is locked behind one cold and two pierce items.

Even though Shadow Strike is my favorite skill in the game and part of me would selfishly enjoy seeing it get buffed, I don’t think it’s necessary. We have a plethora of valid options that can comfortably clear SR32+. You can do it with Spectral Longswords, Rift Scourge Slicers, Loxmere Daggers, custom lighting setups with the lightning conduit, dual Noctirn, Dunefiend, Deathguard, etc. I found chaos disappointing and haven’t min-maxed aether beyond using the conduit, but that’s still high single digit viable builds with shadow strike in its current form. Vitality could be more interesting now; I haven’t had time to level something new yet, so that is possibly another option.

Not every skill needs to tank two bosses at once in SR30 boss rooms. A hard-hitting skill with a cooldown is fine for more of hit and run playstyle that will have slower clear times. Clear times aren’t everything. Survivability and reliability matter too.

As an aside, Noctirn does not need to get nerfed so that Nidalla’s can be buffed. Adding Nidalla’s mods to existing gear could solve some of the issues involved with hard-capping the skill, which can admittedly be a pain. This I’d agree with. Also Nightfall could maybe have its percent weapon damage buffed to make it more generically useful for builds that don’t have great conversion for the flat cold. It doesn’t need to be siphon souls.

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it’s just more efficient in timer based meta
even big dot builds usually end up somewhat static in SR and it’s mainly chunks and crucible where you benefit from hit and run, (because you can apply dmg to other targets there while existing ticks)
and you see most meta builds try to build for facetanking one way or another, grouping things up for more aoe or just more frequent hits inbetween CDs.
I think, not 100% sure i remember correct, the last round of trozan’s even went full static on :deer: instead of kiting like “old” days, because just faster kill i suppose (or simply just able to), - iirc nofika had a vid that made me sweat with how tight the rotation was :sweat: (or maybe that was a diff arcanist build)

GD simulator

Uuuuujiiiiiibbb over here shadow marketing the “Zantai” set.

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Here’s two videos showcasing leech/tank not being able to sustain through MoT. Yesyes I know, facetank simulator hit & run so on.
Damage is alright so can’t complain on that for cold morgo

SSxTrozan, can it be real!?! :open_mouth:
:clap: :raised_hands: :partying_face:
FoA, release, naow !

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Wait, does that mean that onslaught is an effect that any class can have, rather than only when using the Onslaught skill from Berserker?

Also, Zantai’s soul is as dark as night confirmed. :upside_down_face:

And I was doing so well at patiently waiting for Fangs of Asterkarn.

Looks like I’m making yet another cold spellbreaker when FoA drops…

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Think so, as long as you have stacks and a skill has a cooldown. Pets and channeling skills I think are excluded

Spellbreaker has many control skills. OFF, RoS and Blizzard all have freeze. And sleep on Nightfall and Confuse on pants. You don’t need to freeze everything, just freeze the Common and Chanpion enemies is ok. Even most heros have only 63% Freeze res and can be controled for several seconds.
I admit this build is played for SR 30-31, not for 36-37. It is not tanky, but its survival is enough for 30-31.

nofika4u said his Custom Cold Spellbreaker had low HP, and hard OADA. I just presented my Spellbreaker to offer some advices. This one has ~18k HP and much higher OADA without double rares.

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Spellbreaker is back on the menu! :smiley: Hopefully no weapon requirement for the set. I’m curious if there’s any RR for arcanist? Or maybe the set proc?

At first, I was upset (morgo losing cold convo on SS), then I became mad (realizing all my work on cold reaper was gone, who also breached 11 million DPS where I was with few other playr auras + SR souls 10 - heheheboiii), and finally got to see some cleavage of the new thing which made me forget why I was mad about it.

My reapah shall rise once more, a bit later on (I hope so at least).

By our standards among top builds that Spellbreaker is a really squishy build, glass cannon without that much of a cannon.

These are some sick runs, your community are definitely SR gods :sweat_smile:
I tested your build in naked ex crucible and my best time was 4:37 with average run around 4:50.
Freezes as defense is an interesting approach and is actually doing some work, though overall the build is rather glassy.

I still advocate some leech buffs to Nightfall and some HP to cold SS gear.

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I realize this thread is kind of dead, but I was just looking at the chaos shadow strike conduit again with the changes to vulnerability in mind. Lightning shadow strike at some point was changed from having a percentage chance to reduce cooldown to a flat 0.3s additional CDR. Consistency is usually (though not always, Dunefiend double shadow strikes feel pretty nice) better than random chance. Wondering if giving the chaos shadow strike flat CDR instead of a chance to reset would be an improvement. Might even want slightly more than 0.3s since you aren’t getting Star Pact or Path of the Three for extra CDR. Thoughts?

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…Don’t tempted me to finally make one. I’ve been thinking about it for ages ever since starting a build focused on doing exactly that. Currently have one that’s full cold TSS + uses Nightfall at hard cap to stack more frostburn DoT.

But it will love this particular FoA set massively :3 Since it’s no longer need a bunch of epics + a weapon/shield to convert TSS fully and this set also converts SS to fully coooooold.

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What? You only need one MI to convert it to cold :thinking: