Shadow Strike nerfworthy again?

To play the devil’s advocate, I can kind of see why.

In SR for example,

  • Death is only an issue in HC runs and even then, you can always pause the game and exit or use something like GD Stash to bring your char back to life. While I don’t see the point in doing it, it is still a possible option if you want to see how deep you can go and the mutators/boss combos aren’t kind to you.

  • Related to the above, mutators and boss combinations can widely alter the results. I have 2 builds that can do 90+, both will fail if they come across Kaisan in the small map.

  • Camera abuse (zooming in on your char also works), enables pushing higher than otherwise possible.

  • No loot with Deathly waystones and hence pushing further in is only for a challenge and bragging rights. Thus it won’t matter to the average player.

Interms of Superbosses, you can specifically build for them… atleast with non-pet builds. The only build in the current patch that has provided a less than 2 min cally kill is this: ⭐ The fastest cleaners in the World
It has 26% pierce, 39% Bleeding & 49% Aether and achieved that time using Fevered Rage. Can’t exactly use something like that as basis for nerf.

That leaves us with Crucible…