Shattered Realm mutators for Pet

20261022205847_1

20261022205848_1

Given the significant reduction in pet survivability, and the fact that defensive mutators in SR already affect pets while offensive mutators do not, I think there’s a reasonable case for allowing pets to benefit from offensive mutators as well.

As shown in the screenshots, offensive mutators appear quite frequently, yet the bonuses they provide are relatively modest, roughly equivalent to the damage boost from a TDM potion.

Considering that pet builds now perform far worse than other mainstream builds in SR, allowing pets to benefit from these offensive mutators would be a reasonable way to compensate for their reduced performance.

I somehow agree with you on this.

When a positive mutator rolls +% Damage, OA, or Attack Speed, non-pet builds get an immediate direct boost, while pet builds get literally 0% benefit because none of those modifiers carry ‘Bonus to All Pets’.

Yet when monsters roll heavy offensive or defensive mutators (like +Monster Physical Res, +Armor, or +Monster Crit Damage), pets absorb the full brunt of the punishment. Simply tagging equivalent pet values onto existing positive mutators—or introducing a couple of summon-specific favorable mutators—would fix this discrepancy without skewing non-pet balance.

If defensive mutators can work on pets, then the same goes for offensive ones. There is no difference between them in terms of program.

This is the case ^

No, it doesn’t show up on the character sheet. Or is it not supposed to show up there? Could it be a bug?