Shattered Realm questions

Sorry!Another day,another different birb gif.

thanx 
 i’ll check it out

how different is it from the crucible?

Well, I just started in SR, so I’m a noob, but I’ve done both. Essentially SR is more of a timed event with variable areas and bosses tend to be varied and different. There’s also the area buffs, which can make some bosses insane to fight.

Crucible is more of a survival arena, with set waves of monsters you have to defeat, with specific bosses at certain points, and as far as I know, no special buffs per-se. the arena basically stays the same, and the buffs there seem to be more controlled.

I tend to prefer the SR. If your a tankier build, you may net more from the Crucible due to the time issue. Thats just a guess tho.

So it’s essentially, do you want speed runs with more variety (and more possible danger), or do you want controlled survival mode with less variety.

SR is significantly harder than Crucible for most builds and is much more random.

thanx i checked it out its intresting

Could anyone tell me how high you need to reach for the helm and shoulder pieces of the Shattered Realm set?

Yeah, and for me, the most annoying part was “Arcane” heroes, that suddenly disable my buffs. In Crucible, they cant do it, and normal campain is too easy to feel danger from that. Getting your buffs disabled at once in the middle of fight in SR, though? That’s nasty indeed! And if one of those buffs provides a bulk of resistances, it might easily be fatal


Crashed in the middle at 35 shard and of course when I restarted the game the rift wasn’t event there, so no rewards. :frowning:

Ahh
what a waste of time


Rattosh shrine (green) os almost a must-have for every build. It grants 10% physical resist, +30% all resists and -8% life. Always activate it whenever you see it.

For non-retaliate builds, Oleron shrine (red) is also an incredibly powerful (+33% more damage, -8% physical res). Yes, it reduces your phys defence a bit, but drastic damage boost more than makes for it.

Other shrines arent so good.
Death shrine (cyan) is essentially a worse version of Oleron (lower damage boost, higher penalty). It grants +30% crit damage, +8% OA and -8% to all resistances.

Orange shrine grants CC resists, and is good only for pet builds.
Blue shrine grants some armor but reduces damage. Crap.

As far as I remember, this gives total damage modified by, which affects literally any damage you deal.

At least in tooltip it doesnt affect retaliation damage (including the one added to skills).

Someone reminded me also that it doesn’t, because Overguard has a specific retaliation total damage reduction.

Can someone elaborate ?
Yesterday I stopped at realm 6, and now when I restart I’m back at 1.

Also, the SR areas are divided in 2 (from french translation: Fragment: top number, section: bottom number).
There are 4 sections per fragment
When you say “realm” 25, do you mean the fragment number or the calculated number of sections, so fragment 5 is actually 20).

I am not sure about low numbers,but have played in higher shards and how it works.

I use waystone to start on 65.If I can complete successfully 70,I can quit.When start again-speak to Mazaan,offer waystone,start on 70 directly.Later if you can complete 75,next time around you can start with same waystone 65,70 or 75 based on your preference.

When talking about the numbers it’s the top one- fragment/shard.

And this re the waystones - from the Game Guide.

"As you delve deeper into the Shattered Realm, you will uncover the secret to creating Waystones at a Blacksmith. These Waystone allow you to start a Shattered Realm run at a more difficult shard.
missing

Each Waystone has a range of Shards it grants access to, based on how far your character has progressed. The Waystone is consumed upon use."

Google translation:
"En plongeant plus profondément dans le Royaume brisé, vous découvrirez le secret de la création de Pierres de cheminement chez un forgeron. Ces Waystone vous permettent de commencer une course de Shattered Realm à un éclat plus difficile.
manquant

Chaque Waystone dispose d’une gamme d’éclats auxquels il donne accĂšs, en fonction de l’état d’avancement de votre personnage. Le Waystone est consommĂ© lors de son utilisation."

https://www.grimdawn.com/guide/settings/shatteredRealm.php#q03

Not sure which shard they start becoming available at.

Thanks for the clarification.

When I read “auto-save”, I did not understand it meant using Waystones.

Hey there, I wanted to ask something but thought it might not be worth opening a thread for it, so I hope somebody sees this.
Basically, isn’t shattered realm’s difficulty pointless? As far as I read around here the only penalty for dying or running out of time is literally a chest less. A single damn chest. That basically means I can start SR on shard 1, then die and die and die and die and die, progressing into further shards but still dying all the time till I finally reach SR 75, and then die and die till I get to 76, cash in lots of legendaries, repeat. Or do I misunderstood how it works? In comparison, if you die on crucible on wave 163, you cannot just go back to 163 and trying it till you beat it and continue till wave 170 for a chest less. So I hope there is somekind of real difficulty system behind SR that I don’t know about. Also, does the 1 chest penalty come when I die, or when the time runs out? (or both). And do we loose multiple chest over the course? So if the timer runs out ten times/die ten times, will there will be no chests? Hope someone can answer me these.

In principle, you are right. If you want to try something endlessly because you have the time this might be possible.

But:
At some point in SR your build may come to its limits. A brickwall. No chance to clear the boss stage.

Sure, you can always start over and use a Waystone
but if you are unlucky, the next impossible combination of enemies will come.

When you die VS bosses, they’re healed to full HP. If you die over and over without killing any of bosses, you cant progress futher and cant even get your loot.

Was there ever any word on this? Do we know how it is that killing enemies progresses the timer – is it a value based on rarity, or on HP of mobs?

Do we also know the precise mechanics by which the game tabs mass kills for the purposes of adding time to the clock?