Shatteredlite allows you to enjoy more immediate content-variety and to play the Shattered Realm as a roguelite before finishing Act 1.
Features:
Enter the Shattered Realm as-soon as you start a new play-through!
An initial journey-man’s pack with: tonics; elixirs; experience; and iron!
Much-faster progression compared to the base-game and vanilla Shattered Realm!
Get all of your devotions in the Shattered Realm!
7 devotion points up-front to get your runs started!
50 points are awarded by SR quests, more sold by Mazaan.
Maximum-limit for devotions removed.
Vendors:
Now also sell common and rare materials. Check their stocks often!
Immediate-access to the inventor on Act 7.
Garrus, Keeper Of Iron now sells stacks of scrap.
Way-stones not-needed to access deeper-shards after unlocked!
Only 1 level per-shard (plus boss-fight).
To install down-load the latest release (link below). To play start a new custom-game and talk to Bourbon and refuse to help Devil’s Crossing. From-there you’re ready to enter Act 7! Mazaan will open new Shattered Realm shards as-soon as you reach the Conclave!
I created this because I’m an altoholic and got tired of doing the main Act 1 quests (or Crucible) every new play-through. The Shattered Realm has arguably as much-content in-it as the rest of the game and now we get to enjoy all of that in a non-linear order early-on!
Hopefully this will please all looking for more early-game variety!
This is just a low-hanging-fruit step into diminishing the experience-bomb you get from finishing the first SR shard. I haven’t messed much with anything inside the SR because I don’t fully understand how it affects balance but this seemed like an easy way to do it from outside.
If a better modder than me has some advice in that regard, I’d be happy to incorporate it!
Shatteredlite 1.3 is out! With this one I feel like the mod is finally coming together to what I had imagined:
This update puts an emphasis on boss fights, one of the most interesting and unique features of the Shattered Realm and features much faster progression (up to twice as fast as last release on slower builds).
New features:
Only 1 floor per shard (plus boss fight)
All shards are unlocked, waystones not needed