Sheet DPS versus "actual damage"

Just got a Circlet of Burning Rage (level 65), and went to replace my low level Eyes of Flame. Noticed that the sheet DPS went down by almost 800, but I reasoned that, since the circlet gives stacking OA, plus procs BWC (and often it seems, which is good), that the circlet actually does more damage overall than the EoF.

Am I correct? Are there many items like this, if so?

Sheet DPS doesn’t take into account debuffs, proc skills and other things. Take my DW Blademaster for example. He has less DPS sheet (19k) than my Cadence Witchblade (32k) and my Blademaster kills stuff faster than my Witchblade.

On sheet dps is just a way of reference to you char. It will affect much if your char focus at auto attack as a primary dmg.

If you can manage and do damage from external (I mean with other skills, procs, WPS, devotion, or even a cd reduction to make you can sometime spam you primary dmg skill)
or reduce enemies’ resistance. You may do a more dmg from your sheet.

There are many items and sets like this.

you can check them or figure your best gear at
https://gracefuldusk.appspot.com/items

A lot of people have asked for a DPS meter when attacking Training Dummies specifically because of this, because for some builds, it’s stupidly hard to figure out your DPS.

We need dummies that have set health/resists so you can test kill times and figure out the math on your own. A dps meter will never come, that is beyond the scope of this game and it’s antiquated engine.

In Marvel Heroes, this was one of the best ways to figure out if a hero was strong or weak. If you took 40 seconds to kill the ‘boss’ dummy, and ~4 mins to kill the raid dummy, you were set. Any longer, and you probably should work on that build. There was no meter, no nothing. Not even POE or D3 have a DPS meter afaik.

But as I said, a dummy with set health that is killable within a reasonable amount of time would certainly do the trick.

What we need is an actual DPS meter, either from a mod like in WoW or just built in (along with a combat log). From what I can tell, sheet dps is only your LMB, or you RMB if LMB is set to move. It only takes into consideration currently active buffs and only things that affect your character (not pets), so it’s pretty useless unless your play style is “lean on LMB until everything is dead.”

DPS meters would be nice. Very hard to figure out the effect some weapons/items will have on your build just from the tooltips and whatnot. And any weapons that increase your skills make this worse. The Legion Warblades vs. Alvarick’s Rebuke for my Elementalist were tough to figure out.

When things get complicated just test things out on actual monsters in live combat. All that really matters is your experience anyway. Maybe something has slightly lower single target DPS but it has a cool AoE proc, so you use that instead. Sometimes you will find some unexpected surprises, like how you can use Sigil of Consumption or Thermite Mines to make some monsters “dance” instead of hitting you.

That’s a wonderful idea! Maybe if they reach 0 health, they can recover back to 100% health but with a delay and a change in graphic so you know you’re done.

Indeed it would be great to have easier way to estimate a character dps.
According to Grim Calc Training dummy have actually 0 resist to any damage type.
A trick that can help you to calculate your dps is that dummy have 10 830 000 hp in Solo Ultimate, then you can use in game horloge to record your timer

That what i did in an old topic.
http://www.grimdawn.com/forums/showthread.php?t=42544

It is doable. Just listen the RAM as almost all trainers worked by this wayyyy back then:)).

So where is it then?

Calm, no need to make it an ego-fight. Just because you “mod”, it does not mean you are good with low level programming etc. You can not know all so accept it as a decent human being.

Back to our topic, first you will open show damage values in game settings and start hitting dummies. Then you will look for the same numbers in memory(or reoccuring numbers that is close it, maybe some calculations are done after).( http://stackoverflow.com/questions/8191801/accessing-memory-used-by-other-program http://stackoverflow.com/questions/19606159/c-reading-memory-of-another-process.

Once you find the location, your program will keep listening there. First, the timer in the program will start after first damage you deal and will continue till the 1 second after null values ( or you can also learn the memory value of boss or mob hp and listen till it reaches 1 or 0 ).

But i will not waste(emphasize on word usage) my time on this though. But it is far from impossible, lol people are hacking tons of high-security servers and you think this is impossible?. How is this different than other game’s trainers ? Have you ever thought of how trainers work? If it is out of your scope, then say it is “hard” but not impossible. Remember the first bold sentence before you answer^^