Shelters shown as not fully stocked when in fact they are

Check the screenshot

Under the stocked shelters section you can see that barely anyone is fully stocked of anything and as you can see on the screenshot I have plenty of everything for everyone.

Aren’t they supposed to go get their stuff? What can I do about this?

more market workers. its their job.

All markets already at full capacity.

Do their work areas cover all your housing?

Yes, take a look

The market is in the middle of a grid of 9 x 9 houses and it reaches every single one of them. This layout I have it repeated exactly the same way 3 times. There isn’t one single home that isn’t included in the work area of the market.

can u pick random house and look what goods it has?
what are missing? maybe they all good everything? just wait little more dunno

Here’s a random home, it pretty much has everything it needs. I checked all of them around and and they are fully stocked pretty much as well.

The one thing I do not understand are these values here:

It says, “Fully Stocked Shelters: 12/177”

That means I have 177 shelters.
How come in the rows below it says the number of shelters to be 176, 169, 168, 129. It makes no sense.
Also, the last row says “Stocked with Luxury: 2/129”. If only 2 shelters are stocked with luxury, then it’s impossible to have 12/177 shelters fully stocked. Plus not to mention that this is not the case. All of them are stocked with luxury, I have the damn things piling up.

This smells buggy to me.

I think shelters here mean all buildings that has the “basic needs” bar graph, which include houses, temporary shelters, hunter cabins, forager shacks, fishing shacks, healer’s huts, towers, and the town center.

Not all shelters need every item. For example luxury is only required by houses.

I can see there might be a needs difference between the types of different shelters. I believe what you are saying might be the case: I just counted the amount of households by hand and they amount to a total of 129, just as the number indicates under luxury. But still something does not add up, the calculations are wrong. In this information tooltip it says only 2 households are stocked with luxury items and I just went through the painful task of clicking and checking every single house and all of them are properly stocked with luxury. So there is certainly a bug there.

Also, I would like to know what it means exaclty “Fully Stocked Shelter”.
It is that a household as at least 1 item of each type?
Is it that a household needs to have all the bars under the details graph at 100%?

Right now the tooltip says I have 12 fully stocked shelters but again, this is incorrect, no matter what the assumtion is, whether a household contains an item of each type or the bars are maxed out. I have way way more than 12 out of 129. Definitely bugged.

i cant say for certain but “Fully Stocked Shelters: 12/177” maybe comes from Stocked with Luxury: 2/129

and if u have t4 houses they might wanna have high tear luxury which is glass, furniture and spices, which u can only buy. but it only a theory

image
this one

I don’t think this is the case. Fully stocked shelters takes into account all items while stocked with luxury checks only for luxury (hopefully if it is working as intended and it does what it says). I don’t think this is connected.

I only have T4 housing. As far as glass and furniture they are fully stocked. Also pottery, candles and soap. I have manually checked every single house. All of them have at least one of each luxury item type and I have stock coming out of my ears so there is plenty to go around. Also, checking each house individually, the luxury bar is compitely filled/maxed out, which leads me to believe that spices are not yet taken into account in the current version of the game. When you check spices in the settlement item window you have the option to set a production limit which leads me to belive this is an item that we should be able to manufacture in the future but it has not yet been implemented, and therefore has currently no impact on the luxury needs of households.

And also let’s think about this: what does it mean to be stocked when it comes to luxury for example? To have at least one item type (furniture for example)? Or to have at least one item of each type under the luxury category (furniture, glass, pottery, candles, etc)?

u dont have species. check the stats when u get species
it cant be producied so no point in production limit. thats the whole point in some luxury item that can only be bought

edit: sorry cant

If spices had an impact, then I would have 0 out of 129 houses socked with luxury instead of 2 out of 129 because I have zero spices.

Still, it is worth a try and see what it says.

Is it any diffrent on your end? What does it say when you look at the tooltip for luxury items if you have all the items including spices?

thats the whole point in some luxury item that can only be bought

That’s conjectural. We do not know this yet.

i dont have currently a good save with t4
and i actually dont much care about stats:) if city is working and everybody is happy. on low level tiers the stats is ok as i remember.

the spicies was from start of the game as i remembered and it can only be bought

Ah OK I see.
I am very picky and all these details really draw my attention. That’s the whole point of using this build, to help out and find bugs, no? :slight_smile:

yeah :slight_smile: you are right. dont mind me))

So far maybe. Still it does not seem to have an impact.

lol no worries! Keep the feedback coming. We need other people’s opinions. Two heads are better than one. Seeing things from another’s perspective brings greater understanding!

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