I’m trying to theorycraft a tank char, but have come to a realization that my knowledge of shield mechanics is very limited. Hope you can shed some light here!
First, in theory, it is possible to build a char with a 100% block chance and 100% recovery time. So, if the block amount is, let’s just assume this random number for simplicity, 10000, does this mean that your char will always block 10k out of every incoming blow regardless of type of damage?
Are DoT and ground effects included?
Also, what happens if two mobs hit you simultaneously? Do their blows count as two separate hits and will get blocks independently?
Also, are there any debuffs that reduce block chance and recovery time? Is it affected by slow and frozen spells?