The Bloodrager set supports three masteries: Soldier, Shaman and Nightblade. It focuses mainly on Blade Arc, Savagery and Ring of Steel, with some minor support for Feral Hunger. Now, Bleeding naturally works best when used with a variety of sources through which to apply bleed, so rather than focusing on just one or two skills, bleed builds thrive on utilising a wider variety of skills the class offers. In addition, bleed has the downside of providing no sustain, so usually the build has to either go regen (not an option on Bloodrager) or leech off of a flat damage type. So even though bleed may be the main source of damage and Bloodrager may focus on three skills in particular, a well-supported secondary flat source of damage is very important for the build to function and the build will likely reach for other skills than the ones supported by the set.
But looking at all the possible sources of bleed damage that a Bloodrager build could choose from in these masteries, there’s some gaps.
In Soldier we have Blade Arc, which aside from bleed deals flat phys, internal trauma and whatever WD type we have. There’s Cadence and Forcewave, which both have the same damage breakdown. Counterstrike does a similar thing minus the Trauma. Looking good so far, Bloodrager supports all of Phys, Trauma and Bleed. However, we might run into issues based on the damage type of the weapon. As long as it’s full phys we’re good, though.
In Shaman we get a similar story, except for the addition of flat Lightning damage on Savagery, Upheaval and Primal Strike, and Vitality damage on Devouring Swarm. Huh, ok so Bloodrager still covers a decent portion of the damage, as phys is still present on several Shaman bleed skills, but Lightning is kinda left out and, again, weapon damage type will matter.
In Nightblade is where stuff starts looking pretty bad. The only WPS in Nightblade with native bleed is Whirling Death, which has flat pierce on it, plus we get flat pierce from Dual Blades that Bloodrager does nothing for. There’s Phantasmal Blades, which deals a whole mess of damage types, from cold to vitality to chaos, but the vast majority is Piercing (and WD, of course). There’s Blade Trap, which deals Piercing and Vitality, but that’s pretty much a non-factor as all sources of trap resist reduction are blocked by the set. And then there’s the big one. Ring of Steel, the skill directly supported by the set, and its chonky slab of Pierce damage. And Bloodrager supports none of it. If, god forbid, the build uses a 100 % pierce weapon, say a 100 % trickster weapon like Rancor, Bloodrager does nothing for all the %WD sources in the build or leaves the entire Nightblade part of the build out in terms of flat damage as well.
I think that’s a major flaw in the set, as it limits the weapon options the set can reasonably support, and leaves the Nightblade variants (Trickster, Blademaster) wanting for flat damage on their bleed skills to sustain from. I’ll admit I don’t have endgame experience on the set yet, I’m only about to start Ultimate with it. Perhaps there are successful Pierce Tricksters and BMs out there I don’t know of that work with the set. I’ve seen @fordprefect’s DW Trickster that runs around with 800 % base pierce damage but that one also green-hunted to 1700 Cunning and sits at 62 % lifesteal, and I don’t think that really should be the standard. I just find it puzzling that one of the three main skills the set supports is just kinda left in the dirt when it comes to flat damage while the other two are either fully (Blade Arc) or mostly (Savagery) covered.