i remember back in titan quest i was liking the single class title such as hunter, that i played a lot as single class hunter or warrior or something back then. its weaker than dual class of course, but i really like the class name and can’t be bothered to change it until i got bored and delete the char.
after learning much of the gameplay mechanics from tq and gd, i now consider playing single class/mastery only is a matter of gimping yourself for extreme challenge/aesthetic purpose (ex: you just want to play a soldier, not a witchblade or blademaster or other soldier+… combinations. because you really like the class name or you just want to torture yourself for extra challenge).
guess what? the dual mastery designs of tq and gd also allows you to only invest in mastery points just to increase your attributes. why do people want leveling in arpg like gd? because they want new skills, new equipments, AND increased attributes growth.
in simple rpg designs. warrior gets more strength and health as they level. just like how the soldier mastery points gives you more health, physiques, and cunning compared to spirit and energy.
if you really want to play a single class mastery WITHOUT bothering about the CLASS TITLE, then pick another mastery which offers similar mastery point bonus to soldier mastery. like the nightblade, which offers more cunning than physiques, but the physique and health bonus are still decent, and its spirit and energy bonus are slightly better than soldier’s bonus. both soldier and nightblade are the archetype of warrior/assassin, their bonus attribute points closely resemble one another, leaving you the freedom of picking only soldier skills or nightblade skills just to enjoy ‘single’ class gameplay while having the benefit of attributes growth you got from leveling by only putting the extra skill points into the other ‘support’ mastery’s mastery points.
no need to add convoluted gameplay mechanics or mods just to adhere to the requests of single class/classless builds. they can tweak the system with the method i just describe above, they just have to accept that they don’t get the unique single class title’s aesthetic value when they choose that method.
if they don’t want to use the method i described above, then they should just call the single mastery/classless challenge builds they play as single mastery builds ‘WITHOUT THE NECESSARY ATTRIBUTES GROWTH FROM 2nd MASTERY POINTS’
or classless builds 'WITHOUT THE NECESSARY ATTRIBUTES GROWTH FROM ANY MASTERY POINTS.
here’s an example of options you can choose when you want to play single class build:
- you pick a soldier. you only put skill points into soldier mastery points and skills. thats it. you play soldier as much as you want. you kept the class title ‘soldier’, but your build’s growth potential is greatly capped to around lvl 50 or something. and options for your build variety is very small because you don’t take another mastery even just for its mastery points.
- you pick a soldier. you put skill points into soldier mastery points and skills. and when you’ve picked the core soldier skills you want, you pick nightblade as 2nd mastery. which offers pretty similar mastery point bonuses like soldier. but you only increase the nightblade mastery points, not increasing any nightblade skills. this way you get the illusion of playing single class build without hindering your character’s natural attribute points growth from leveling. your build’s options for variety is pretty big because the nightblade’s bonus mastery points gives you easier access to equipment stat requirements. however, your class title changes into ‘blademaster’. accept the class name and the illusion of single player mastery in order to be strong enough to complete most of the game content while playing your ‘single mastery’ build.
my point is, you don’t need to request additional feature to cater to single mastery/classless builds. you just need to tweak the mastery points to accomodate your aforementioned builds. giving you the illusion of playing single mastery/classless builds. of course, you can just still choose to play single mastery only and not picking the 2nd mastery. you just need to ignore the potentially necessary attributes growth from 2nd mastery’s mastery points and suffer the consequences of it in late game. have fun meeting the stat requirements of late game equipments. oh and also have fun getting the necessary RR skills if you play a mastery that don’t have reliable RR such as arcanist.