Size of health and energy orbs

the energy reserved orb should be darker

Goodness… Hope that will be fix

I was a bit worried about something like that. Even in the current version, when moving south-ish, I sometimes click something that I don’t mean to. Often that’s the button that removes the minimap.

My example is not really a big deal, but the orb issue you mentioned should definitely be fixed. Even if personally I’m not gonna be using the orbs.

This is also probably not an issue for the maniacs who turn the camera all the time. Nothing but respect to those guys, but I never got the hang of it.

Will it be possible to add different scale sliders for different parts of UI?

I like how the new UI looks but i cant use it. The hp fluctuations need to be communicated to the player without being forced to look away from the battle. Current default scale fails at that. And if you increase the UI scale, the upper part of the UI with mutators and minimap becomes oppressive and takes too much space.

Different scale for UI would solve a lot of issues. Also the mutator icons don’t need to be this big at all. What are they communicating that needs them to be so prominent? The buff/debuff icons are much more important and they are much smaller.

Also Orbs need to be brighter (or have brightness slider). Will also help to notice how your HP and mana drop.

2 Likes

With new changes comes many challenges too. I might be the minority here, but i really hope Crate delay the expansion until end year to give more time to polish the new UI and other things.

Grim Dawn is the best ARPG out there for me and to many too.

was it changed update and or what if you use classic ui? :thinking: because on 1.2.1.6 we can have the mouse over the ui bar and move/navigate, provided the instigating click (then holding down) was done before cursor moving over the ui/hp bars