Will skeleton mages get better as I level/progress?
I’ve started playing expansion and I really enjoy playing necromancer. Currently I’m in act 1 Normal and my skeleton mages are really useless. FIghter/revenants are ok, archers rock (love this guys) but when i get skeleton mages it’s terrible. Before they cast 1 spell everything is dead because of archers/warriors.
Early on they aren’t terribly effective when you’ve got a bunch of archers with them. They could use a faster cast animation or something. Once your Raise Skeleton skill is higher and the chance to summon skeleton mages balances out (I’m at 23/16 and most of my skeleton hordes tend to be half mages) they become more effective. While it seems like the archers have the best dps they can only damage one target at a time. Mages’ meteors have an AOE effect so against clusters of enemies than can prove very effective assuming high hanging terrain like arches and doorways don’t get in the way.
This link shows the percentage chances of summoning each skeleton type based on the rank of Raise Skeleton: https://i.imgur.com/1KPBNH9.png
More relevant, in my opinion, than the chances of getting skeletal mages is that once you get to Ultimate, where enemies have much larger health pools, the baddies won’t be dropping dead quite so quickly. When they survive the melee and archers for a couple of seconds, you’ll really start to see the benefit of the mages and their aoe.