Skeleton Summon/Unsummon

Edit:
Since having unsummon might cause possible balance issues, having 1 guaranteed melee summon per cast would be good enough to keep players from getting range most of the time.

Old:
We need to have an unsummon command so we can choose which one we don’t need, IIRC Diablo had this unsummon thing. I think it’s also good to at least have one sure melee skeleton per summon. Most of the time I get ranged ones but those keep sitting beside me, I need melees to tank for me.

Dunno about 3 but in Diablo 2 the practical use of unsummoning was to cherry pick the skeletal mages’ damage type which was ok.

In GD the RS skill can summon a variety of things from lowly skeletons to mighty revenants, and the difference in power is so great that unsummoning the weaklings to get more of the strong ones would flush it’s balance down the toilet i guess.

http://www.grimdawn.com/forums/showthread.php?t=56780

@FunkyGandalf: Yes I meant Diablo 2, I never played 3 yet.

I understand your concerns on balance. I guess I’ll change my suggestion to just having 1 sure melee per summon then. I don’t see it affecting the balance, but still solves the issue that more often I get all range skeletons.