I am trying to mod Panetti’s Replicating Missile so it adds another missile every four ranks in the skill. The issue I am having is in the asset manager, the arcanemissile.dbr has skillNumberProjectiles as a variable instead of an array, so it can only accept a single integer. Does anybody know how I might be able to work this?
instead of tying the projectile increase to the base skill, tie the projectile increase on the modifier (either the first mod or second mod for prm since third mod is a different projectile). modifiers accept arrays for skillNumberProjectiles, unlike the base skill for some reason. also increase projectileLaunchRotation for a shotgun spread effect instead of all projectiles converging on 1 line (do note it’s very sensitive so a small number will do) (second edit: prm seems to already spread like a shotgun even if the modifier for projectileLaunchRotation is set to 0, so yeaa).
Wow, I didn’t even think of trying that, but it worked like a charm. TYVM!