Hi thanks to Warebare, I now understand that it requires to write the dbr of the news skills in either:
skilltree_consumableskills.dbr or
skilltree_consumableskills02.dbr
The number of entries is limited.
1- Is it possible to create new “skilltree_consumableskills” like skilltree_consumableskills03 ?
It doesn’t seem to work for me.
2-How can we make the skilllevel equation works with the item level ?
I tried “parentlevel” or “itemlevel” but this doesn’t work.
Are consumable skills only level 1 ?
Or can we make different consumables each cast the same skill at a different level ?
Thansk
you can change the trees in
records\creatures\pc\femalepc01.dbr
records\creatures\pc\malepc01.dbr
and when you do, you have to change it in both or only female or male characters will have the changes. And that should answer another one of your questions… its limited.
NPC and Monsters are using “charLevel”, maybe it works with consumables as well, if not you probably have to create a new pot for every skill lvl which will fill up the list fast.
Thanks again.
well there are only two entries for each character for the potion skilltree and if I add a new tree just after one with “;” it does not work, so I guess it’s really limited.I will have to change my mod idea.
I know the script CastSkill can cast a skill even if it is not in the skilltree but it only affect the charactr casting it (or if it’s a buff with area it could affect other players and I don’t want to do that).
Well even if charlevel could work with consumables, I needed the skill to scale either with a lua variable or item level casting the skill which does not seems possible.