I just wanted to know if anyone had played the Ordinator Perk Overhaul for Skyrim - specifically taking the Bone Collector perk from the Conjuration Skill tree.
I am wanting to know whether this perk is worth taking and how long the Skeletons last prior to needing to be re-summoned at a Bone Altar. I know that the Skeletons do not die from enemy damage rather, they fall to one knee and take time to regenerate and rejoin the fray. The Player Character can, however, permanently kill the Skeletons with his/her damage. What I am specifically wanting to know is what the base duration of summon time is for these Skeletons should the Player Character not kill them off.
I am playing a Conjurer / Archer as I think the addition of Summons will help to take the initial and immediate focus away from myself so I can range from afar.
Any insights in to whether the Bone Collector perk is a worthwhile investment would be very much appreciated.
The real problem with Bone Collector is you only get bones from enemies you kill yourself. Enemies killed by summoned daedra, Bone Collector skeletons, or other party members will not drop bones. In other words, the summoner playstyle can’t be supported by summoner perks.
I think a month or two ago Enai said this was an insurmountable problem due to how the engine handles things and he might retool that whole perk line as a result.
Thanks for the tip, Marney. I think I might give Bone Collector a miss. I want my character to be more an Archer with a Summons as support rather than a full blown Army of the Dead type character.
Wow, that Spirit Cat looks really awesome! Is it a permanent Summon or timed? If it is permanent it would really make my Player Character look like a Hunter
If so, I may have to get that mod as well… You would recommend it, Marney?
Been a while since I played, but I’m pretty sure it was a permanent follower - yeah, actually I am sure because people were asking what to do with it during brawls (answer: switch Stones).
I’d recommend all of Enai’s mods unreservedly. They all work well together, they’re well-balanced against vanilla, they’re consciously designed to stay within their own boundaries for maximum compatibility, and last but far from least, they’re the safest mods on the Nexus. Enai would probably criminalize sloppy coding if he had his way.
Yeah, I am definitely going to be getting Apocalypse and Aurora tonight after work. In relation to the Apocalypse - Ordinator Compatibility Patch, are you able to confirm that I simply just download and install the Apocalypse mod and then download that Patch and let it overwrite all files?
I’m really not sure which type of character to make but I think a bow-wielding Huntress with The Lady’s Stone Spirit Cat and a splash of magic sounds like a lot of fun
Thanks, bud. I’ll download it all tonight and see how I go
Maybe I don’t even need to go Conjuration with this Spirit Cat as my permanent summons. Have you played with The Lady’s Stone Spirit Cat before? Do you know how long it takes to be summoned again if/when it dies in combat?
Not really. I just tested it a couple of times to see how it worked. I remember being pleased with its aggression, fast attacks, and movement speed. It did decent damage, holding its own against enemies with a little healing. Not sure about the resummoning mechanics, but I doubt it was on a significant delay, as one of the other options Enai suggested for brawls was to just kill the poor kitty yourself.
I downloaded Aurora and ran to The Lady’s Stone to see how the Spirit Cat worked. I was disappointed to discover that the Cat is only summoned at the commencement of combat and for 60 seconds. I was more hoping for a permanent summons that ran along side me as a constant - as the Hunter pet does in WoW.
Additionally, after activating The Lady’s Stone, having the Spirit Cat get summoned as a result of being in combat with some Slaughterfish I aggro’d while swimming to the island with The Lady’s Stone on it, my game CTD’d.
As a result of the two above-mentioned occurrences, I decided to not use Aurora.
Hmm, that’s weird… I never experienced a CTD; maybe that’s due to something else in your load order, or just a random glitch? Might want to let Enai know if you can reproduce it.
The cat is definitely not a 60 second thing though. (See attached screenshot.) I loaded up Skyrim just now to check. It vanishes after combat, but it’ll stick around forever in combat, and there’s no limit on the number of times it will appear. It just gets out of your way when there’s nothing for it to chow down on.
Anyway, if you want a pet that sticks around outside combat as well, you could try playing a Bosmer from Enai’s Imperious mod, which gives you:
Beast Tongue: 1/day - Call to a nearby predator, making it a permanent ally until released.
Of course, you’re already running Ordinator, so you also have access to a Speech perk which can give you something similar:
Speak with Animals - Can Activate animals to tame them, forcing them to follow you anywhere you go and fight for you until released. You can only have one Wild Companion at a time.
I don’t play elves, but I imagine you could have one animal from each mod at the same time.
Oh, and then there’s Hunterborn, which lets you tame rabbits and foxes to help forage in the wilds.
Yeah, I’m sincerely hoping it isn’t something else in my Load Order otherwise I would have to sift through 69 mods to find out
On another note Marney, do you use High Level Enemies (HLE) Skyrim Immersive Creatures (SIC)?
I am wanting to make sure that my enemies remain at a competitive level all the way through the game but the HLE SIC version does not seem to feature on the Skyrim Nexus and consequently I am unsure as to how to install it via NMM.
There are 3 files when I click on the Download button. I do have Falskaar installed so I would need that file as well. Would you be able to detail what I would need to do to successfully install this mod? Do I manually download these files and place them… where? How will I get them to show up in my NMM Load Order and consequently LOOT for ordering?
Sorry to pick your brain hard like this, Marney. I really just want to ensure I do everything correctly. (Noob modder here…!) Any assistance you could provide would be so hugely appreciated, bud!
First thing you should do is switch to Mod Organizer. NMM is awful, and you don’t have too many mods right now (I run over 600, merged). You’ll have a lot fewer headaches in the long run.
Sorry I can’t help with Falskaar as I never used it. I do use HLE and SIC (and Revenge of the Enemies 2016 and Wildcat), though. Let me look through my folders and I’ll check back on the specific files.
edit: Okay, I’d guess you’d want to download all three. I don’t remember how NMM handles things, but if you activate the FOMOD, it should open up a shell with options on what to install, including Falskaar support.
OK. I thought the FOMOD download would be the MO/NMM relevant file. I will investigate tonight and let you know how I go.
I also use RotE so hopefully everything will be compatible… Here’s hoping!
EDIT: When you say open up a shell, do you mean that when I click the FOMOD icon after downloading, that it will prompt my NMM to open and display the FOMOD? Is that what your MO would do?
OK. So I manually installed the following into my C:/Program Files (x86)/Steam/SteamApps/common/Skyrim/Data folder
High Level Enemies - SIC.bsa
High Level Enemies - SIC.esp
High Level Enemies - SIC Falskaar.bsa
High Level Enemies - SIC Falskaar.esp
After running LOOT to sort my Load Order and make the necessary manual ordering for Combat Evolved and Ordinator, my Load Order looks like this currently. Note that HLE - SIC and HLE - SIC Falskaar do appear in the list
Can you let me know if this looks OK to you, Marney?
I have a MCM Menu for Skyrim Immersive Creatures but nothing for HLE. Am I meant to? Is there any way for me to check whether HLE is working as intended?
I have never used WryeBash before. What exactly does it do and would you recommend it? Is it easy to use?
So I should just assume that since the HLE bsa’s and esp’s are showing up in my Load Order that they have been successfully loaded in to my data files and will be taking effect in game, right?
WryeBash makes sure all your mods are included in leveled lists (merchant goods, monster loot, and so on) encounters, and so on. Without it, only the last mod installed will take effect.
Thanks, Marney! I will take a look at that guide tonight and maybe use it for my playthrough. HLE was essentially the last mod that I was interested in installing before actually starting my playthrough… One can endlessly mod this game and never actually play it - I have been guilty of this in the past…
I’m off to Europe for 3 weeks tomorrow morning so will not get a chance to play Skyrim during that time but once I return and get in to it, I’ll let you know how it all goes