[edit]After careful consideration of how the masteries/classes/skills/damage types/resistances work together in the game, I have been persuaded that a smart loot system (or at least one that would work well) isn’t feasible.
Thanks to those who provided constructive and reasoned comments.[/edit]
I’ve only been playing for a couple months, so I’m sure this subject has come up before. However, I did search the forums for thread titles containing “smart loot” and couldn’t find anything.
So I realize that I’m probably in the minority of GD players in the sense that I’m never going to play more than a few builds. I know that might seem crazy considering the massive build diversity available in the game, but it’s just the type of player I am. I just like to max out or near max out a character before moving on and making another one. I haven’t even done that once yet after 150 hours, and honestly I will be burnt out on the game by the time I do this again for 2 more characters.
Rather than explore builds by starting new characters, I opt to research builds online in advance, with certain playstyles in mind that I’m interested in. Then I make a character and commit to it.
I have to believe that there are more players like me, even if we aren’t a majority.
For most dedicated GD players, having random item drops is probably a nice deal. If a high tier item drops that your current character can’t use, then there’s a decent chance it can or will be useful for another build. It also enables you to make special farming builds to find gear for other builds. I get it. But for players like me, it isn’t such a positive thing. Knowing that I’ll never play more than 3 builds max, it’s a bit deflating when that nice blue or purple drops and there’s only a very small chance it’s something that will actually synergize with my build. Consider that my wife has played for almost as many hours as I have - mostly with one character - and there have been only a couple of times that she has found a good item for me or vice versa. That’s just indicative of the massive variety in the game.
So with this in mind, I propose a “Smart Loot” setting in the game options. Have it disabled by default, but if it is enabled, then it will tilt the loot tables in favor of the classes from the build you’re actually playing. This is what Diablo 3 does, and I know GD isn’t Diablo, but if something like this as an OPTION could boost the enjoyment of the game for players like me and make the loot more exciting, while not affecting the other players who want to keep totally random loot, then I say why not?
I realize there’s little hope for something like this in GD, but perhaps it could be incorporated in GD2.