So anyway... how does Cadence work?

looks like some wps straight up guarantee a fast charge, while some also guarantee the cadence icon “bug”/where cadence icond doesn’t go away despite being discharged (and still needing an extra hit between discharges), Zolhan, Whilring, Shears,
seems like Execution almost also guarantees a fast charge but has these intermitten instances of not,
and AQC appears to be similar inbetween(but maybe that’s because animation lenght/hard to distinguish?)

idono animation(+speed?) jank when then mixing wps means game can’t maintain guaranteed fast charge on dw wps?