(Can’t think of anyplace else to put this; where’s a general gaming forum when we need it? I’m not convinced the News in Gaming forum is correct for this.)
I got into a slight argument on the Discord about what one should expect for battle length. The opposing side said one should be able to clear a pack of goons in one second flat. I, for one, would expect 10-15 seconds no matter how strong one’s build is. The opposing side was apparently aghast at that. Cue me wondering how you’re supposed to savor one-second battles. (For the record, it started out about the value of crowd control. I was rather hoping this was the sort of game where absolutely everything is relevant…Besides, which is more satisfying, to splat everything immediately, or to cripple them and then go in for the kill? Definitely the latter for me.)
According to the opposing side, though, non-boss enemies aren’t supposed to pose a challenge. Which genuinely threw me for a loop. If non-bosses aren’t supposed to be a challenge, why include them in the first place? As one supporter essentially put it, the game shouldn’t be sleepy with occasional spikes.
Suffice to say I can’t fathom the popularity of speed runs at all…Why would you want the battle against Rashalga to last a mere five seconds? I know it bespeaks power, but no matter what the game/milieu, raw power by itself does nothing for me. I want to win by finesse, not just mere strength. Although I don’t think the opposing side was impressed by my claim that I don’t even want any part of the feeling of mindless slaughter. (Or mindless anything, come to think of it.) I have cut down squadrons quickly with my Savagery Vindicator, mind (currently L65), but I haven’t derived any enjoyment from the quickness.
Which makes me wonder…what is the point of an ARPG supposed to be? I always thought the cornerstone was character customization; I suppose that to put this in Magic: The Gathering demographic terms, I’m a Johnny/Vorthos (i.e. self-expression with heavy lore slants), not a Timmy (favoring raw strength/sheer splendor) and certainly not a Spike (only concerned with what wins the most efficiently). I’m getting worried, though, that the intent is to appeal to a desire for sheer might. Put another way, I don’t agree with the idea that, as Diablo 3 put it, it’s all about the loot. No, I’d say it’s all about the skills; loot just increases your margin of error.
(For the record, I got into the genre through roguelikes; Diablo II may have been real-time, but still a roguelike. Never did get past Nightmare-Act II before my attention flagged elsewhere, though…)