If you remember the old Flame Touch and Temper where it had %burn damage on Temper. I feel the same thing with current SWF, it’s now the old Flame Touch. SWF as it is now is terrible for caster builds, if you want vitality/chaos caster you have to spend both in SWF+SR for 85% vitality/chaos damage, for casters, attack speed and flat damage is a total wasted. Casters have to spend 24 points just for 85% damage for the damages, think Merciless Repertoire, Fabric of Reality, Overload and Flame Touch.
Now look at SWF and tell me how could you did this to SWF, by split the %vitality/chaos damage. How is this fair for casters? I liked it as it was when Second Rite gave both % vitality/chaos damage so you can skip SWF and save 11 points.
My simple suggestion is…
Swap % vitality damage on SWF with flat vitality damage on Second Rite, so SWF is all about flat damage and attack speed for %weapon damage users, then %vitality/chaos damage on SR for casters for fairness. No casters have to waste many points just for one type % damage modifier, like what SWF+SR are now.
The current Second Rite is only interested to my caster with the vitality resistance, so its now a 1 pointer. When it had energy burn and % vitality bonus in it, it was definitely worth more points if not maxing.
Moving the flat vitality to SWF would be a complete non-starter I think - it makes it CRAZY good for most non-caster builds as that much flat damage would scale fairly well even without loads of specific gear supporting it.
However…swapping the %vitalty damage and the vitality resistance might be a bit easier to swallow…still a buff to chaos melee builds but not a game breaking buff. And it makes 2nd rite a bit better for casters. Or as flat chaos + atk speed is a really nice combo you could even just move the %vitality damage to 2nd rite without buffing SWF at all, but that may over-inflate the power of 2nd rite.
I think you’re probably going to have to live with the fact that the skill will be sub-par for casters no matter what you do (or too good for physical players).
Plus you have possession for the vitality/chaos %buff to begin with. This skill is already sub-par for a caster as that skill does all you need and it comes with the bag 'o chips:D Since %damage is additive, SWF is something a caster should be skipping naturally.
As someone currently maxing SWF and one-pointing second rite on a melee pyro, I could get behind that. If you are doing vitality, you want SR anyway, so I don’t think this is hurting anyone too much but would make it rather compelling for vitality builds.
The biggest thing that irks me about SWF tree is the transmuter. 3 points for a 15% conversion to Chaos so far has been completely not worth it. The ammount of extra chaos damage you get from it being very negligible.
I think it would be far more interesting if it gave different kinds of conversions like
(1/4) 30% Chaos converted to Vitality, +5% energy regen
(2/4) 30% Chaos converted to Acid, +10% energy regen
(3/4) 30% Vitality converted to Chaos, +15% energy regen
(4/4) 30% Acid converted to Chaos, +20% energy regen
This gives some really interesting styles of play to work with it, plus the incremental energy regen makes it more interesting to casters, and not really feel like a waste putting 4 points into a skill for a simple conversion.
Suddenly your warlock is employing the withering effects of vitality damage in his “aether” ray.
Your Occultist has forgone any connections to Chaos in favor of pleasing the Dreeg with caustic Doom Bolts and even more consuming Sigils.
Your Conjurer is throwing around swarms of cthonian insect swarms and his totems are cursed with chaos.
Your witch hunter is now employing the chaotic energies of her prey in her dual blade attacks
You’d need Aether converted to Vitality in your example. Conversions happen simultaneously, so you can’t convert Aether Ray to Chaos with its transmuter, then convert that Chaos to something else with further Conversions.
I do very much like your idea, though.
Edit: Although, actually, Aether Ray already does Vitality damage if you take Disintegration.