It wont work without tons of dedicated gear, that doesnt exist. And it doesnt solve the main issue - lack of physical RR. That’s why Spellscourge set has ~10 min clear time, while other builds can have ~7min.
I think it says somewhere in item description that the shield is special? I’ve always just assumed that devastation makes a special exception for spellscourge, but I could be wrong!
Base skill of blade-arc has no flat damage. This means that laceration is your only source of flat phys, and @ 22/12, laceration only gives 178 phys damage.
This means that for bladearc to shine, you need to stack huge amounts of flat damage (i.e. 2H’s)
Note: No skill nodes in BA also has +% phys damage - another limitation.
I really wish Crate put it on the Myth Decree of Circle of Five, since i think its weird that the weapon have aether damage and no elemental damage yet offering elemental to physical conversion, unlike many other weapon.
Касательно [Decree of the Circle of Five] (https://www.grimtools.com/db/items/12555) , может ему подошла бы активируемая аура (как у перекованного Бероната) для конверсии 100% эфира в физический урон ?
Аура позволит контролировать и использовать орудие для разных сборок.
updated my old spirit battlememe forcewave BM a bit… lost a bit of punch from losing the generalist iskandra stuff, but gained from better augment/components/arcanists buffs/spirit hp buff…+ better devotion route than the original post from forever ago. https://www.grimtools.com/calc/O2G47bnV
Damage isn’t the issue there (in fact it should be quite high tbh), it’s the lack of energy regen (another commonality with Soldiers) and the fact that it won’t benefit at all from the -35% Cost Reduction the build sports.
Want BMage to work? Give it a set with one of two things:
OFF support (-% Freeze Res)
A 20%+ stackable RR proc or manual cast.
If either weapon slot is taken in such a set, you also want conversion to relevant damage types.
That or go the Cadence route. As Zantai once said for me to paraphrase now, sometimes an underperforming thing just needs a massive numbers amp to be good. Sadly the little tweaks we’ve seen to Spellscourge are far from massive.
Right off the bat - Mate, I’m gonna disagree with you, but I don’t mean to be confrontational/offensive. You know I love you ceno.
Regarding the battlemage: Really??? I think high sheet DPS can be very misleading if my tests with warborn EoR is anything to go by. But wtf do I know? (Not being sarcastic here…genuine admission of uncertainty).
And wouldn’t the arcanist fix loads of energy issues with mental alacrity?
Regarding cadence: Can definitely be done. I did up a theoratical warborn battlemage above.
Again, -% Energy Cost reduction does nothing for the build (except make Devastation marginally cheaper, I suppose). The stat does not apply to item skills. That build, by my math, will drain its reserves dry in about 6 seconds of casting at 200% CS.
As to its theoretical damage, it’s nothing to scoff at. 350 raw Physical (and 300 raw IT) with a 2k Phys stat (1900 IT) equates to ~7.4k flat Obliteration ticks before RR/crit, and it’ll tick 8 times a second for ~60k base dps. With procs/RR, should have around 150k-200k applied dps on a giant piercing beam.
Keep in mind, because all of the Physical is coming from one source, it doesn’t suffer from the Armor “bug” and will actually out-scale most Physical Weapon Damage builds, given theoretically-high volumes of % Damage.
My point wasn’t really about Cadence, more how Cadence was made good after a long history of being shit.
When you have a bunch of individual sources of flat Physical Damage, (e.g., your weapon, your rings, your belt, etc.) they do not sum up before being evaluated against an enemy’s armor. Instead, Armor additively absorbs each source first, and then the results are summed together.
This wasn’t intentional and makes Physical much weaker than it looks on paper, but it’s how the game was balanced around so it’s not being fixed.