Soldier buff

10 MORE YEARS OF CADENCE THREADS

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Would be a neat gift.


Doesn’t exist.

N Reduced RR types are All Res, Phys Res, Elemental Res. No others exist.

I have turned my nose up at this suggestion in the past as just being another “t0x1c El1t1sT buff everything” kind of thing. I think Zantai/Crate shares my personal vision that each vector of buildcraft should have holes that need to be filled. Masteries are one such vector; they should have weaknesses/areas that feel incomplete, that can be “filled in” via Devotions or Items (or Potion Modifiers, now).

I don’t think the problem with War Cry is that its cooldown is so long, I think the problem is that there have not been adequate means to reduce it through other buildcrafting vectors. As you say, our options are Fleshwarped Casque (?) and Warborn Helm. That’s it.

Now, there’s another way of looking at this too; if every Soldier item needs to provide CDR to War Cry, indeed why not just hand that CDR to the skill by default? To which the counter argument is that leveling/progressing to a point at which you acquire such itemization makes those items feel extra powerful/special when you put them on for the first time. It’s important to remember that Grim Dawn is first and foremost its own game, not a simulation system for Grimtools. (A mistake I make, too, all too often.)

However, with all of that being said, I’ve thought it through enough to be in favor of reducing War Cry’s cooldown baseline (or making it scale downward with investment) for the simple reason of playing to Soldier’s fantasy of being a tanky sonofabitch - something that has been muddled and lost over time as % DR has proliferated with easier access/uptime across other sources. Censure, Icebreaker, Onslaught, Ill Omen, Demon Fire, etc. All of these are just so much easier than War Cry which makes War Cry feel less meaningful.

I like both of these suggestions.

I also want to chime in on the subject to push for more unrestrictive/uncapped Duration Replenishment procs to both Menhir’s Will and Fighting Spirit. I had to fight for Nar’s/Discordant Gem to be uncapped for Arcane Will, and it seems that’s really the only one for which that occurred.

Both MW and FS could be reasonably uncapped with the right itemization/limitations.

And, of course, buff Cadence.

And and, delete RR rings. That winds up being a mastery buff for off-kilter damage types on underperforming masteries. Seriously, why do RR rings still exist in 2026, and why did we get more of them in FoA?

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