This weapons main design points towards the use in a Death Knight Pet Build, wich isnt possible at all. I love the idea behind it, but its kinda making me sad there isnt enough support to make it shine like it would be deserved on such a unique piece.
Do not think Nightblade should have any pet support as Assasins are a lonely breed. Doesnt fit for me that well. NBs can rely on player-scaled stuff.
It works, kiting with blade barrier, pneumatic and BoD while birbs attack kills harder enemies. Difficult to pilot though. Got many deaths at the beginning (Iron Maiden huh). Petblade
Sure and i support that. But I don’t see it working well for a character that mixes pet damage with player damage. Characters in any situation generally work best if they focus on one side or the other, never both because of the sheer amount of stats you need to stack and balance often being too underwhelming and leaving you average or worse on both ends.
Diviner and Unstable Anomaly Blight Fiend are probably the only situation where one could feasibly consider it as you no longer need to care about pet defenses.
Look at Bane of the Winter King for an example. It has been used for player damage builds like Cold Savagery or Primal Strike Trickster, Cold Blade Arc and Cold Callidor’s Tempest. It has also been used in Cold pets since it and Cold pets in general received sizable buffs to their itemisation some updates ago. But pet players have been trying for years to mix both playstyles in a way that one does not overshadow the other with reasonably good results and haven’t succeeded.
I wouldn’t mind seeing something like that but it needs to be controlled, like pushing the bulk of those damage buffs towards into the 3 or 4-piece part of the pet sets for instance.
That said though, i still don’t see a % damage buff fixing hybrids. They have to attend to other problems like having to divide skill points between pets and player damage skills and again:
Building player offense (sufficient investment in player damage skills, OA, attack speed/cast speed/cooldown reduction, possibly skill modifiers for chosen player skills)
Building player defense (at least capped resistances, DA, some CC resistances preferably, a way to restore health in steady amounts, defensive layers your mastery offers like enemy damage reduction or damage absorption). More so important for hybrids because if you’re putting out damage that competes with your pets you’re likely to take aggro compared to full pet users.
Building pet offense (% damage, % crit damage, attack/cast/total speed, points in mastery pets).
Building pet defense (some amount of pet resistances depending on the ones you are using. Skellies being the frailest of them all necessitate more than the Briarthorn or Blight Fiend for example. Some way of keeping them healed consistently).
This is way more to manage or think about than your average build that isn’t a hybrid. Reap Spirits, Bound Spirits and transmuted Blight Fiend takes out 1 of these just by existing.
Honestly, I’m more of a mind of Zantai’s solution at one point working of just making every pet in Grim Dawn player scaled so there is less of a discrepancy between player stats and pet stats but as that can’t be done now, it’s best to think about for Grim Dawn 2.
The split between player and pets is fine, it makes the buidling process interesting. I know what builds need for to reach their intended goals.
I am only suggesting a damage% buff to pet items. The all dmg% bonuses(this all dmg approach is genius the more i think of it) like its done on several newer added pet items should be expanded to all. Nothing complicated nor demanding that overheats the devs brains. The stats to player arent even that bad on pet devotions. Clever skill point synergy works both ways.
The only problem is most pet items lack dmg%. Take this NB above. If pants, belt, boots and relic had some it would bump its dmg from 1900% to ~2200%.
That would make its performance a tad better. Its not rocket-science. In that case many builds could think about adding a pet in deviating some skill points and changing some gear slots to pet items without totally crippling the build. Tadaa, more builds and variety.
The game already has dedicated hybrid-pet-items, Bane Winter, Dracarris, double rares with one pet one player affix would get interesting as well.
I really dont know whats so hard to understand and people assuming like i dont know how the game works is just baffling. Am playing top end builds too. Thats not a personal critique to you. You are just making sense and trying to sooth my mind, a really good reply in that case, had much worse.
Maybe the best thing is to work myself into modding and crate those minor patches i would consider as good myself. Lets wait to the final patch i guess…
how about giving some soldier skills just defensive boosts to pets instead of offensive oriented bonus? because it feels like soldiers are made mainly to be tanky. why not made them a class that could boost pet tankiness as potential foundatiin for player damage oriented pet hybrids?
witchblades: hey birds & dogs. you just need to stand there like harmless critters while providing buffs & heals to me. let me take care of everything. don’t worry i’ll give you lots of +hp & thick skins magic in case of aoes.
birds & dogs:
It depends on how it’s done as many of the other pet masteries already provide defense to their pets as well this via providing free resistances (including Physical), a way to heal or rarely damage absorption like Inquisitor’s Seal.
Technically, Menhir’s Bastion fulfils the above pretty well. I completely forgot about it when I was making the Death Knight sketch and only now remembered that it’s granted skill applies to nearby allies as well.