(The number of free points reported is wrong for some reason)
On the Inq side, I took all the ranged passives to max, Aura of Conviction to max, Word of Pain mostly for the pierce debuff (maxed) and Word of Renewal for extra HP / resists .
Demo Side Flashbang is maxed as well as Blast shield, plus some points in Flame touched for OA and Vindictive flame for Speed. 1 point in Searing Light and 1 or 2 in Temper.
The underlying idea is to shoot very fasy with a rifle, crit often and convert damage to health. Overall it works rather well.
My main issue, apart from tuning up resists, constellations and final attribution of points is gear.
Any suggestions ? Most gear I find does not really fit that well the build.
First thing first you want to pick up Fire Strike as a basic attack replacer it stacks with all your inquisitor procs.
Since your using Rifles maxing shearing might transmuter on fire strike. Why? Because it gives 15% crit damage and massive total damage modified by 21%. That is you will have 21% more damage with it.
As for devotions Staff of Rattosh is poor anything be better than that.
Yeah I suppose I could pick up Fire Strike just for Searing Might. The 21% Damage wouldn’t do that much, though. I already have +1260% in Pierce, which is my main damage.
The Crit would be useful. Dion’t want to rework that char into yet another Fire Strike build, though. Been there already.
As for Rattosh, why not ? It gives me DA, Health, % Health, Aether resist. All rather useful. I need to up DA and health
But I will rework the devotion at some point, since some of the nodes are not that useful. Maybe try to work Harp in.
My problem is more that, going pierce and ACTH doesn’t offer me a wide range of gear and most doesn’t fit that well. Oh well, I will manage one way or another.
i does not calculated that way. transmutter damage applying before all % damages from different skiilslls/gears etc which means your extra % damages will rise more because you will have %21 more flat fire strike damage
Nonono that’s not how % damage modified works. It is a final multiplier, as in, suppose you have 100 pierce damage flat, 1260% pierce damage, and then 21% damage modified:
100 * (1+12.60) * 1.21
That’d increase your DPS by 21% - for 4 points! That’s insane!
Also, you don’t need to go the whole line - if you just maxed the first skill, you’d get 120% weapon damage. Now you’d do:
1.2 * 100 * 13.6 * 1.21
Another massive improvement! For 15 points total, you could be doing way more. And max the second one too, and you’d do even more. It doesn’t matter if you don’t want a fiery fire strike toon, but avoiding it arbitrarily is silly in the face of the mad DPS you are missing out on.
Ok so “Total damage modified by” is a final modifier. Did the modification, it does up the DPS quite a bit. Not insanely, but a good bit. The various procs make the damage quite variable and play a greater role, I think.
As for Fire Strike, I will proably up the initial skill for the main hand damage, but not the second. I don’t think it’'s really worth that many points. One good thing is that it procs Assassin’s Mark more often, though it’s not really that useful on trash mobs. (they melt within seconds anyway)
I did lower chilling rounds and may reduce it to 1 point. After all, it’s main interest is the freeze, which does not change with level, and the main hand damage is not that high. Or I may drop it altogether.
Storm Spread is very useful for AoE, I will keep it.
Dropped Rattosh and the first Lion node to pick up Harp. Lost around 1 K Health but it helps regen.
But that does not really help with my gear problem