Hello Grim Dawn community, as a veteran player from early Alpha, I spent in game dozens days\months of play, and one thing I want to suggest to all of you is change the elixir action time. Hope devs will check this post too :rolleyes:
Many players using damage buff potions, regeneration potions, resist potions and damage boost potions in their builds in game. The problem is in the time of their duration. Many builds practically clog the panel with a lot of different skills, which does not allow placing extra, a huge amount of elixirs that could be useful, or even vital in different situations. This makes their use extremely inconvenient, forcing the player right in the middle of the fight to open inventory many times, which leads to unnecessary deaths, and not the appropriateness of using such things. For example I have 8Skills (on panel1) and only one free slot for Elixir of Spirit I even don’t have free slot for Tonic of Mending…
Lets look on some Consumables:
Arcanum Oil
1 Second Skill Recharge
30 Second Duration
+50% Elemental Damage
+2 Energy Regenerated per second
Item Level: 5
Not much damage bonuses, and just 30 seconds active, not much really, and open every time inventory to activate this potion? Not a good option, and so on. Many simillar potions with same effect, boost for just 30 seconds… I dont think that is really useful, not many players will use them frequenlty, especially when you in one step from “death”.
My idea is to change the time duration to some potions, for example:
Arcanum Oil: 900sec
Bloodfang Oil: 900sec
Elixir of the Hunt: 900sec
Lifestealer Oil: 900sec
Venomfang Oil: 900sec
Dermapteran Oil: 900sec
Kymon’s Sacred Oil: 900sec
Ice-Blood Oil: 900sec
Heartseeker Oil: 900sec
Stoneheart Oil: 900sec
Hungerer Oil: 900sec
Vile Tincture: 900sec + lives for 45sec \ skill recharge60sec
This will makes their activation at least from inventory much more easier. Many of potions are also expensive in craft materials, and their duration time is not so big, especially for a long raids for example on Crucible waves. In the midst of the battle, potions for resistances end. This makes their use more difficult:
Deathwhisper Ointment
1 Second Skill Recharge
450 Second Duration
25% Vitality Resistance
20% Reduction in Vitality Decay Duration
They will be much more effective if they will have at least x2 (x3) times longer duration, because almost all of them “you use” only in battles with extremely fat and hard bosses killing which takes a very long time, and the ability to open inventory to activate the coveted elixir you simply do not have.
To activate active skills, we use one of two panels, but let’s not forget about buffs, as well as auras and passive boosts. Which in turn is placed on the second tab, and we again return to the point about the inconvenient use of many useful potions. Also, I suggest the idea of doing for example: a combination of keys cntrl+a (add potion to SET : skill slot on panel) cntrl+b (add second potion to SET : same skill slot on panel) cntrl+c (add third potion to SET : same skill slot on panel) cntrl+e (add last potion to SET : same skill slot) - and we will have (x4) potion on one tab, wich will make using of potions much more easier (if its possible).
Hope to hear your minds about this questions guys!