I would like to know, to what degree are we allowed to create a new skill?
- [li]Can it be entirely new? [/li]New animations & properties?
[li]If not, do skills have to use pre-existing files? [/li]If so, can I at least mish-mash them? For example would it be possible to have Blizzard cast Fissures as well (not that I want to do that lol)?
[li]If I can’t, then are custom skills limited only to what has already been designed?[/li]I won’t be able to do above at all, instead I can only change the numbers of a skill already in the game. Like making Cadence do Chaos damage and nothing else?
[li]Can I at least use skills to trigger other skills?[/li]If I’m limited to tweaking modifiers can I add for example, 100% chance to cast Blizzard on hit to any skill?
[li]Would it be possible to turn immobile skills into projectiles & vice versa?[/li]Can I turn Canister Bomb into a trap, or have Blizzard cascade outwards?
I have yet to look into Grim Dawn entirely, but I’ve been a long time modder for other games. I saw a post from a dev saying new skills were impossible, so I wanted to see what the specifics of that statement are before I started my project.