So, the doors that don’t quite open when you click on them. Animation plays, but then the path remains barred for some time afterwards. Once, a long time ago, the door never actually opened, so I get a small heart attack every time now.
Archon’s tomb boss room - the oldest offender on the list. I think it was always fucked.
Port Valbury door after the last boss - that one is new, maybe of couple latest patches. Extra fun, being treasure door at the end of the longest roguelike dungeon.
Allure of the Wendigo dungeon, door of Janaxia room - also a relatively new addition.
If anybody recalls any more doors like that - please list them too.
not much use in trying to list them all. it can happen to most doors or walls that can be broken and rarely to regular doors/retreating vines (here it always takes 2-3sec for pathing to work after the animation is done anyway, people can seem to pace around far enough for the closing animation to trigger again…), the path-blocking volume seems to stay when the model is opened/broken (maybe a timed trigger fails, who knows. with breakable stuff it happens more often when using certain skills i feel). would be nice if this behaviour could be tracked down and fixed.
what sometimes works is wiggling the camera or using an aoe ability (that one just for breakable stuff) but what so far seems to work all the time is moving away a bit (a few screens (?)) and returning to the spot.
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Running in a circle three times and cursing Zantai’s name seems to work for me.
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This happens most consistently for me with doors in long, semi-transparent walls, particularly the entrance to Darius Cronley’s room.
for whatever reason rotating camera seem to impact and “fix” it