Some feedback on Ascendant Affixes

  1. I think it would be more interesting to have a wider variety of Ascendant Affixes. There are too many related to WPS, meaning builds that don’t use WPS receive almost no benefit.
  2. Most of the powerful ones are WPS-related. I believe a rebalance is needed.
  3. The reroll cost is high. While the current balance might be fine for hentai players, if the variety of affixes is increased, the reroll cost should be lowered accordingly.
2 Likes

… What kind of players?

8 Likes

2 Likes

I’m all for adding new types, but there needs to be a way for players to narrow down the pool in a targeted way when rerolling Ascendant Affixes, at some kind of cost. Someone on the forum has already brought this up, and I think it’s a very reasonable idea.

Ascendant Affixes definitely have a lot that needs rebalancing, but I don’t think that has anything to do with WPS. When it comes to WPS-related affixes, you either need them or you don’t — they’re not really in competition with other types. And no, Im not a hentai.

4 Likes

Just remember what kind af ascended affix we were promised.

11 Likes

Did he stutter?

Trying to ascend nightblade + any other WPS class is just an unending rain of useless WPS ascends. Bonus points for Infiltrators where there are 3 more and they can’t be combined.

The whole “increased chance of WPS activation” badly needs to be moved somewhere else. Then we can all just roll “-OA -DA on Veil” and be happy.

2 Likes

The reroll cost is always going to be too high for someone. The bar needs to be set somewhere, and it currently is achievable but far from trivial, which is healthy for the game because trivial perfect gear quickly kills an ARPG.

The bigger problem is the variation in power of the ascendant affixes. Accessory phys res, possession absorb, RR boosts, generic OA/DA being better than the -OA/-DA to veil (that is to say generic bonuses being better than class specific).

2 Likes

Maybe when mastery ascendant affix is rolled, select from a skill pool that a player has spend skill points on. I rolled 3 or 4 times first time +5% execution affixes while playing a caster nightblade :laughing:

I would downsize the affix pool. Get rid of resistances and weak affixes. Smaller pool of good affixes is better than a large one of useless.

1 Like

this, ignoring filler affixes (res/attributes etc “epic” tier), even among the class affixes some are just better than others.
Sure if you’re not a wps build, getting wps sucks, but that’s little different if you’re not a x build and get one of the half dozen “dud” x build/or arcanist affixes.
And even if you’re an arcanist/desiring arcanist affixes, some of them still suck for the appropriate build… Like, why would i want a tiny bit of flat dmg to Callidor? or tiny bit of flat to IEE? in what world is that comparative to a wps build getting 100% wps, or a X build getting x% weapon dmg or -total res shred etc etc.? 5% cc res, “that doesn’t even cover the 2 vital ones that are hard to get” @_@ /why is tiny cc res on class affix in the first place when it’s worse epic tier :triumph:

I don’t want more affixes, because i dont’ want the pool diluted/“increased without a system to counter it”, the RNG and cost is big enough already. But i especially don’t want the power boost discrepancy to make it feel like an extra dud on top, because so many in the pool are just worse fillers, while other classes are decent-really good or near OP.
There should “only” be good-really good class affixes across the board when others have them in the first place :sweat_smile: - atleast if you get unlucky and rolled a build unused one you didn’t get double skill bonus “Legend let down”; by something worse than +20 pierce res or 3% dodge :woozy_face:

3 Likes

Look at the small pool of blue affixes for weapons… This should be the norm. No bloat. And it could still be cleaned up more if you look at them… Two with crit damage and two with % all damage are almost the same.

Cleaning up the mess in affixes and reducing them and buffing underpowered but potentially useful ones should be the way to go.

More is not always better.

Also affixes like -1% RR on armor and 1 % absorb on armor should not exist. Have them on weapons and accessories only with decent numbers.

Delete them. I don´t even want to see them buffed.

1 Like

Wouldn’t you want to see meaningful affixes for Callidor? So that Callidor builds actually have something to work towards other than generic strong affixes. Radius/crit damage come to mind.
IEE mod could be quite fine if it also added flat OA and not only DA.

No, I want to see the skill buffed by itself. Not every skill needs an affix.

White weapons can have large %WD to it. That is something that is generally good for skills.

But in legendary pool I do not want it. Only generally useful ones should be there. More uptime for Blast Shield, RR for Wind Devils and so on…

Quite the opposite, we either balance every skill without using asc affixes and remove the non-generic ones entirely or make every skill have something interesting that they can roll into.

I’d prefer the first option.

I agree that skills need to work without affixes. And affixes should be of general use overwhelmingly. Only white weapons should have specific siginificant buffs for skills so that they can rival legendary items.

I like the idea of 100 % WPS also. But should WPS roll on armor? For sure not. Make them roll on weapons and give them high enough numbers.

You know, upon some reflection, I preffered the way TQ Ragnarok did things (i know, i know, hear me out, I liked those expansions).

It gave you 3 opportunities, across 3 campaign playthroughs, to slap a random rare green affix on a legendary gear piece. And whatever you got, that was it, gg, go replay campaign you scrub. There was a sense of finality to it, where you either said “it is what it is” and moved on, or got a god roll. Or cheated your gear to max, naturally.

The ascended affixes… they do offer a certain amount of power, they really do.

Some of them are almost fun, like the ones extending the buff durations. Shame they are kneecapped by max duration and instantly get bricked by proper items of the same function.

Then you get some generic shit like “20% aids res” which are an instant reroll.

Or 1% total RR on WoP. Listen, I understand that it can be stacked to 20 total or something, and that’s far from trivial… but 1%, really. It’s such an off-putting number. On niche shit like WoP or IO.

Then there are WPS activation chances, which vary from useless garbage to OP back to useless garbage depending on what your AA FOTM build runs. They don’t gel well with oldschool piling of WPS. And trying to run a mono-WPS build runs back into wrong rolls being worthless.

The odd shitbirds, like dedicated Callidor tempest or TSS mods. I like the idea, that may actually be worth picking on dedicated build. So, where are things for AAR? PRM? Deva? Any pet ascends that aren’t for skeletons? Nothing? Why? Is that some weird way of balancing underpowered skills? It’s a really shit one, and runs into the same issue WPS ones have, the bloat.

Then there is actually cool, powerful, fun stuff, reserved for… white items. Yay. Was looking at things for non-stormfang Devastation evoker, fuck me for needing conversions I guess.

The more characters I ascend, the more I gravitate towards just OA/DA slop. Maybe some attack speed to patch inquisitors up. Maybe some “health restored” mods will be good, didn’t need them yet. The whole system loses its charm extremely quickly.

2 Likes

Because OA/DA, AS/CS, armor, phys res are the best… And RR on weapons and accessories + damage absorption. These actually matter.

2 Likes

Which is a damn shame, because none of it is actually exciting to roll.

On white items apparently. Like I said, I’d prefer if every skill got something to work towards or none. Game could be fine with just generic bonuses and/or bonuses to buff skills. But it should be one way or another, not what we currently have.

If the pool gets too diluted then? Do something to allow players more control.

1 Like

I’m not a theorycrafter, maybe there’s some untapped potential in those “white items only” ascends. But so far they look like a joke, or a hidden easter egg. Because no way in hell anobody will discover them naturally.