Some Hero inconsistencies/bugs (if GT is accurate)

Today I dediced to go remind myself of the details of what all the different Hero “affixes” do exactly, and noticed some oddities in some of them. So I went through all the traditionally affixed heroes in Grim Tools to see if everything is as it should be. Here are the findings:

Chargers:
Rostov the Aetherflame: doesn’t actually have the charger buff (no charging slam, no passive flat phys damage, slow and trap immunity)
Mortallis: missing the passive flat phys damage and slow and trap immunity that chargers get

Senal Thandris - Corrupted: is actually Voidtouched.

Balvadar the Bloodthristy - Regenerator: regen aura only applies +2 health regen and +15% increased health regeneration instead of the usual +2628 and +100% respectively. Understandable since he can appear very early, but the same carries over to his SR version as well.

Frozen:
Rimelord: doesn’t have the traditional freeze projectile. Possibly intentional since he has other cold abilities.
Frozen enemies aren’t consistent in their freeze projectile cooldown, some have 8 s, some 6 s, Mal’Thallon has only 4 s, Noxraderad has no initial use cooldown. Doesn’t have to be homogenous, just pointing it out in case it’s unintended.

Burning:
Filnaderzad (SR only enemy): missing the traditional Burning bonuses. Possibly intentional as he has other fire skills.
Flamewretch: tradidional burning aura massively weaker than usual, even on elite/ultimate/SR
Imhonar: missing the passive burn damage and fire retaliation
Kollus: passive burn damage and fire retaliation much weaker than usual
Marden Thal: missing the traditional burn aura. Almost certainly intentional, has a different aura to compensate.

Electrified (oh boy):
Avarix: triggers his lightning projectile nova on death instead of periodically. Lacks traditional Electrified speed aura.
Eldon’Siin: isn’t electrified. Has the Voidtouched teleport instead (and none of the other Voidtouched buffs).
Feseron, Illumin, Sarlap, Stormbane and Stormshriek: All lack traditional Electrified speed aura.
Narroth the Behemoth: lacks electrified passive flat lightning damage and retal.
Rhidal’Gulvol the Stormblood: casts nova on death only.
Thunderbloom: isn’t electrified. Seems to lack any Lightning affinity.
Wrallan: passive bonus heavily nerfed, even in SR.
Zagal’Udal and Zalyth’Uthax: lack traditional Electrified speed aura. Probably intenional since they have a different speed aura already.

Gollorg, the Undiminished - Unstoppable: lacks the traditional unstoppable passive TDM, chaos damage, speed etc.

Arcanes:
Hegamon, Cesaprin, Cespal and Speldrakus: no initial or reuse cooldown on Nullify? Could be GT’s wrong.

Swift:
Barrostrandt the Ascended and Holvuur Bonespeaker: lack the Swift passive of chance to slow plus increased cast, attack and move speed.
Swiftrot: Is a Charger.

Disallus - Diseased: lacks the Diseased poison aura.

Voidtouched:
Sicrix the Skittering and Volaxius: lack the chaos chain lightning attack.
Traglodan: chaos chain lightning and teleport attack massively nerfed in damage. Lacks flat chaos damage passive.
Voidshell: lacks the damaging chaos aura.

Varoxis Crimsonclaw - Bruiser: gains 336 physical damage from Bruiser over other Bruiser’s 12. Given how few Bruisers there are (all of 4), the others should probably have Varoxis’ value.

For anyone interested in a general summary of the bonuses each affix gives, PM me.

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Thanks for the detailed report! There were definitely a few unintended data errors in some of these which will be fixed in v1.3.

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Oh, speaking of Burning heroes…any chance we could get the original fire ring that some enemies had around them in vanilla back in the game? It’s subjective of course but I always thought it was a beautiful effect and the ring it was replaced with felt like a downgrade.

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