I think Lightning is generally considered one of the stronger damage types, but that’s mostly when you go 2h melee.
But a lot of other builds such as 2h ranged or 1h/dw have some severe item gaps.
To list some:
1) Lack of a Lightning damage Mythical medal
I looked and looked but couldn’t find a Mythical medal fitting Lightning builds like most other damage types have.
Surprisingly, the only one with Lightning % damage on it is Mythical Pyroclasm Mark and that’s not even really a Lightning-focused item—it’s a Fire item with some Lightning tacked on.
Most damage types have like 3 or 4 medals with their type on it, so usually you can find something that somewhat works for you.
But for Lightning that’s missing, and you have to go back to the blue Mythical Tempest Sigil and then you don’t get the new skill modifiers.
Can we get a Lightning medal with the usual ~20 flat damage, 100% Light/Electrocute, some OA or DA and resists and then either useful skill modifiers to Savagery/PS or a good proc?
[COLOR=RoyalBlue]2) No Shaman Lightning damage belt[/COLOR]
I was surprised to see that another +1 Shaman belt was added, but it’s also Bleed damage based like the original Mythical Guthook Belt.
Lightning is arguably Shaman’s main damage type but neither belt supports it while they both are for Bleed.
One of them should be changed to Lightning at least to prevent the overlap and to add diversity.
3) Components are limited
The “good” offensive option for Lightning builds used to be Hell’s Bane Ammo but that’s for ranged/caster offhands only since it’s an ammo type component.
This locks out all melee builds which especially hurts 1h/dw builds, but sure. On the flip side, Coldstones can’t be used by ranged so it gives them a unique trait. I can get behind that.
With the new Seal components, I was hoping for something that fixes the above and would be an upgrade, but especially the Lightning Seal is super limited in its usability.
The reason is that the cast speed is only useful to spam caster builds, while many other seals have a more universal bonus such as health, crit or OA.
The above factor also limits Seals of Shadow and the Void where the granted skills on all 3 tend to only be used in niche builds, which doesn’t really make them upgrades compared to the old toggle components despite their huge crafting costs.
So I hope that these weaker Seals can be reworked to have more universally applicable bonuses/skills.
Seal of Skies
“The seal, first emblazoned by the arcane master Trozan, calls forth power from the celestial skies themselves.”
(Used in all weapons, shields and caster off-hands)
Magic Component
3-18 Lightning Damage
+50% Cold Damage
+50% Lightning Damage
+50% Frostburn Damage
+50% Electrocute Damage
10% Physical Damage converted to Lightning Damage
+4% Casting Speed