while the OP Things thread also mentions many things that are in dire need of buffs, I’ll make a separate thread of my own about certain builds/classes/items that could get more attention as well.
man, I love the idea, I want it to be viable, playable and strong. we definitely don’t have a lot of sorcs out there besides barrels and agrivix. but despite an interesting idea, the realisation and the build are complete trash.
the only good thing about this build are stats. but at the same time I rolled for 14% DA ascends total for Maiven and some OA ones and HP. w/o them it’s much much worse. anyway, 3k da don’t help at all.
bad things: everything else. AA is a solo-target, wps-less FS. Devastation is a small stationary AoE that doesn’t deal a lot of damage as well. severe lack of skillpoints. sustain is ass. solo-damage is ass. aoe is even more ass.
solution? idk. add chaos flat, ele+aether conversion to maiven on top of existing mods (tbh those 55 DA should be like 5% DA instead), then for FS it’s flat, arc and targets (120 degrees, 3-4 targets), for devastation it’s wd, + radius, maybe +1 proj. you just can’t overbuff this thing.
this thing hasn’t got any love in a while and it deserves some. what we know: 1h BA deals 0 (zero) damage. devastation is the same small sad aoe.
what can be done: increase flat RR to 30-34, add 4 onslaught stacks to BA, add %chance to reduce Overguard cd on hit/on block instead of those -cd/duration mods. that’d be sth for starters.
a worse version of both dw and ranged bms. while they both got some hefty AW mods with unlimited duration, this one got none.
Cadence arc should be increased to 180 degrees, targets to 5-6. won’t mind another AW or IEE mod.
love the set, love the idea but it needs sth more. set blocks literally every DE-related item slot (except for gloves) and then has almost no interesting bonuses for it.
I’d love to see sth like 25 flat RR to DE with a chance to reduce PRM’s cd. also the set terribly lacks phys res.
that’s all for starters, will add sth later.
okay. damage is good - but only on DB. cadence feels like a filler and resetter. second, QoL is just horrible. the transition between attacks and casts with non-maxed as and cs feel muddy and sometimes it looks like I miss cadence hits completely or cancel them. third, HP and sustain are kinda lacking. GG fixed sustain a bit but I had to let go of Korvaak.
what can be done:
- first and foremost, the changes to the shield are my sore points till now. 100% chance on cadence attack to reduce DB’s cd by 1 sec was perfect - it was consistent for both aoe and solo-targets; now it’s an awful lottery. you may proc it several times in a row, or you may wait for the full cd against solo boss. so, main suggestion is revert the change and bring back the OG mod. let me also remind that it is a class-specific mod that wasn’t broken in the 1st place.
- second, the gloves could and should get some CS.
- third, which might be partially solved by upcoming Soldier buffs, but Cadence feels just a filler with poor aoe and not enough sustain.
I know that @RSnoomak has a budget version of the build leveled from 1 to 100 and @romanN1 also played a slightly modified version of it, so they might contribute if willing.