Edit: turns out, there is indeed only 1 Bloodbound nemesis. I thought Shriek was one of theirs. Fraud faction isn’t beating the allegations with this one.
TLDR: Bloodbound are a massive disappointment and barely a faction. Yet they get to have 2 nemeses while aetherials don’t.
I expected them to be what Vanguard was to Aetherials, and I ended up disappointed. Let’s examine some previous DLC enemy factions.
Aetherial vanguard. Has almost zero overlap with base Aetherials faction (except some early obelisks and a few errant cows). It has the following unit selection:
Imps
Elemental fodder guys
The not-reanimators
Fat guys
Wurms
Fucking myrmidons
Those immobile beacon things
Behemoths and titans (while they behave mostly the same, models are sufficiently different)
That’s a faction, allright? Sure, various fodder mobs don’t do much, but they do something, and they offer at least visual variety. On top of that AOM gave us a wide selection of beasts - beast faction can’t stop winning overall, each expac including FOA gives them excellent additions, so I won’t use them as a comparison point. What I will use are:
Random cthonic additions just thrown in for fun, consisting of winged ctulhu, wingless ctulhu and servitor bugs. 3 whole new units.
A supplemental wendigo faction. While technically not a full enemy faction (quite optional with Barrowholm, in fact), they still consist of regular cannibals (with their fucking healers), small turned, fully evolved wendigos and spirits. 4 distinct units. And, as of now, 2 nemeses. Cool stuff.
FG and the eldritch horrors then. Those have:
Mommys
Eldritch ghosts
Living armor
Living statues
Dogs
Stone birbs
Then we had a whole-ass subfaction reserved just for the second half, with:
Chosen
Fat guys
Gargoyles
and Korvaak spawn
That’s a lot of units and 2 nemeses. Sweet. They even had their little gimmicks like statues coming to life, ghosts appearing from armor etc etc.
Now let’s look at Bloodbound. While it can be argued that the main focus of FOA are beasts - beasts got great roster in every expac, and will be long maxed when we get to FOA areas. Bloodbound are the proper new enemy, they are what we’ll come to farm. Implied main attraction consisting of:
Human fodder. Not even fun fodder, like basic bloodsworn with their little summons, or fucking aetherial human units. No, just humans. They don’t do anything.
Omens. Those are cool, I appreciate a big unit not blitzing into our face.
Birbs. Pretty cool unit too blitzing into our face. THE END, THE EEEEEEND.
And that’s it, that’s the Bloodbound roster. 3 units. Less than wendigos. Same as just random AOM additions. Sure, there are occasional cthonic mobs around - but they are not Bloodbound. Corrupted beasts also don’t qualify. “Oh, but necromancers already reused units from other factions” - yeah, guess what, necros aren’t a proper faction. They are half-a-faction with their other half being chosen. And that’s what Bloodbound feel like, except there isn’t another half.
And it’s such a bizarre issue to have. I’m pretty sure there were bloodbound drangols mentioned in lore, and we just had a facelift for them. But they just aren’t there. Boy do I hope to see them in the upcoming roguelike dungeon.
Could have had a brilliant case of asset reuse and throw some Bloodbound werewolfs and wereravens at us. There are chaos models for them, they exist in lore - where are they? Could have had basic bitch humans turning into doggos, would be cool with no extra modeling work required. That would already be 5-6 distinct units, feeling like a faction, if a smaller one.
And yet, for some godforsaken reason, those absolute frauds have 2 nemeses, fully distinct from main cthonic forces. Unlike aetherials and vanguard who, despite being completely different and fully sized, get to share Valdy and Alexander.
I really hope to see some future update just giving more units to bloodbound and 2 more nemeses for aetherial forces. Was a really disappointing aspect of expansion for me. Our main villains are lame.