Some thoughts about skeleton pet DK (don't laugh please)

Really, don’t laugh. It’s interesting to look at soldier from the other side, and it’s surprisingly fun even if its viability is questionable.
Didn’t reach Ultimate yet though, but I’m having high hopes. Skeleton army with a manly general who always charges first is rad.

  1. Physical skeletons (and DK has very good physical RR) are nerfed every time you try to make them stronger. Basically everything converts their damage into vitality, even skelemancer’s legendary weapons. Even when you simply want them to last longer with Will of the Crypt.

  2. Blitz is a great main CC for fun purposes, it looks and feels very satisfying and it’s useful for assisting your pets.
    But the cooldown is too long to use it for full support. I would love to have a transmuter with very low CD and zero damage, even if it’s only for trash punching and DA reduction - we already have a non-stop Vire’s Might, after all.

  3. Mythical Dreadweaver seems like a very good choice for a weapon, except the cold theme. If only it ahem had some sort of skeleton modifiers.
    This or Warden’s Judgement/Korvaak’s Burning Blade with some good rolls. Can’t think of anything else.

If you use a movement rune point 2 shouldn’t be much of a problem. The charge runes have pretty low cooldowns compared to teleports as well.