Builds like this require a lot of gear to be functional in Ultimate. I know because I’m running a Sorcerer build myself, just AAR instead of Calidor’s Tempest.
Pumping up elemental balance for the crit % bonus, and maxing out flashbang + searing light would help you. The flashbang lowers their DA, which raises your crit % and elemental balance will make you do more damage on crits. So that would help you a bit DPS wise. Leveled up flashbang will help your survivability as well.
I dunno why blast shield is 10/12, that’s usually a 1 point wonder. Unless you’re getting 10/12 from 1 point investment. If not, you should place those points in the above skills I mentioned. And get reckless power to 12/12 also. Flame touched is a 1 point wonder as well, so more than 1 point in that isn’t worth it. Same goes for vindictive flame and Ulzuin’s wrath.
Thermite mines are good. They can screw up enemies’ pathing and make it harder for them to get in on you as well as debuff their fire resist. That’s worth at least 1 point minimum. Place them at choke points. Its also good for procs.
To sum it up, these skills need only 1 point invested (one point wonders):
- Maiven’s Sphere
- Blast Shield
- Flame Touched
- Tempered
- Vindictive Flame
- Ulzuin’s Wrath
- Arcane Will
Used the points saved above to put into these skills (only up to soft cap):
#1 - Elemental Balance
#2 - Reckless Power
#3 - Inner Focus
#4 - Flashbang + Searing light.
These scale well beyond soft cap:
- All damage inflicting skills
Consider putting at least 1 point into these:
#1 - Thermite mine
#2 - Overload
#3 - Conversion (If you use Maiven’s Sphere a lot)
#4 - Mental Alacrity
Here is what I’m using:
http://grimcalc.com/build/MUJi5q3
This takes all +skills from gear into consideration.
Devotions:
-Meteor Shower linked to OFF or Thermite mines
-Arcane Bomb lined to AAR
-Aetherfire linked to Flashbang
-Giant’s Blood Linked to Reckless Power